Add texture for Visor Shard
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@@ -1,20 +1,55 @@
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// Animated by Axl_The_Protogen
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using Terraria.ID;
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using Terraria;
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using Terraria.ModLoader;
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using Terraria.DataStructures;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using ReLogic.Content;
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using System;
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using Terraria.GameContent;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Materials
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{
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public class VisorShard : ModItem
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{
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private const int FRAME_COUNT = 9;
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private const int TICKS_PER_FRAME = 10;
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public override void SetStaticDefaults()
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{
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Main.RegisterItemAnimation(Type, new DrawAnimationVertical(TICKS_PER_FRAME, FRAME_COUNT));
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}
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public override void SetDefaults()
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{
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Item.width = 20;
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Item.height = 20;
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Item.width = 32;
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Item.height = 32;
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Item.maxStack = 9999;
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.value = Item.buyPrice(gold: 1);
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Item.value = Item.buyPrice(gold: 50);
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}
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public override bool PreDrawInWorld(SpriteBatch spriteBatch, Color lightColor, Color alphaColor, ref float rotation, ref float scale, int whoAmI)
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{
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Texture2D texture = Terraria.GameContent.TextureAssets.Item[Type].Value;
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// Protect against incorrect frame count
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int frameHeight = texture.Height / Math.Max(1, FRAME_COUNT);
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int frame = (int)((Main.GameUpdateCount / (ulong)Math.Max(1, TICKS_PER_FRAME)) % (ulong)Math.Max(1, FRAME_COUNT));
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Rectangle source = new Rectangle(0, frame * frameHeight, texture.Width, frameHeight);
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Vector2 drawPos = Item.Center - Main.screenPosition;
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Vector2 origin = new Vector2(source.Width / 2f, source.Height / 2f);
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// Use alphaColor for dropped items (includes item alpha), multiplied by light
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Color drawColor = lightColor;
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spriteBatch.Draw(texture, drawPos, source, drawColor, rotation, origin, scale, SpriteEffects.None, 0f);
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return false; // we've handled the draw
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}
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}
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}
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Binary file not shown.
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 36 KiB |
@@ -121,8 +121,8 @@ Items: {
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DisplayName: Visor Shard
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Tooltip:
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'''
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A fragment of a high-tech visor.
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Emits a faint glow.
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A fragment of a broken Nanite Visor.
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Still hums with residual energy.
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'''
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}
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@@ -231,10 +231,7 @@ Items: {
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}
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NeptuneTrophyItem: {
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Tooltip:
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'''
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Surprisingly large for a trophy. Especially from an otter.
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'''
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Tooltip: Surprisingly large for a trophy. Especially from an otter.
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DisplayName: Neptune Trophy Item
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}
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}
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