diff --git a/Content/Tiles/NeptuneTrophyTemp.png b/Content/Tiles/NeptuneTrophyTemp.png deleted file mode 100644 index 6b564ea..0000000 Binary files a/Content/Tiles/NeptuneTrophyTemp.png and /dev/null differ diff --git a/SPRITES_TODO.md b/SPRITES_TODO.md new file mode 100644 index 0000000..f246454 --- /dev/null +++ b/SPRITES_TODO.md @@ -0,0 +1,107 @@ +# Sprite Production Tracker + +Use this checklist to keep tabs on every gameplay element still running on placeholder art. When a sprite is finished and committed, flip its checkbox to `[x]`. + +## NPCs & Bosses +- [ ] Avalian Trader (base, shimmer, town head, shimmer head) +- [ ] Lexy (boss body, gore, map icon, bestiary portrait) +- [ ] Lyyka (boss body, gore, map icon, bestiary portrait) +- [ ] Clara (support NPC/boss phase assets) +- [ ] Terra (support NPC/boss phase assets) +- [ ] Neptune (boss body, gore, map icon, bestiary portrait) +- [ ] Raccoon (mini-boss body, gore, map icon, bestiary portrait) +- [ ] Niko (boss body, gore, map icon, bestiary portrait) +- [ ] Corrupted Swarm (final boss) + - [ ] Core body sheet for default/fusion form + - [ ] Phase variants (Corrupted Eye of Cthulhu, Skeletron, Wall of Flesh, Mech fusion, Lunar/Cultist hybrid, Providence, Yharon, Supreme Calamitas, Final Singularity) + - [ ] Map icon, bestiary portrait/background, enrage icon if applicable + - [ ] Spawn/despawn FX and phase transition visuals + - [ ] Gore assets for each major phase + +## Items & Equipment + +### Accessories +- [ ] Ascendant Swarm Module +- [ ] Avali Scout Pack +- [ ] Essence Of Clutches +- [ ] Soul Of Avalon +- [ ] Dev Infinite Mana +- [ ] Transcendent Matrix + +### Armor Sets (each needs item icon plus body/leg/head variant sheets) +- [ ] Avali Scout set (helmet, cowl, hood, mask, chestplate, leggings + head/body/leg overlays) +- [ ] Avali Skirmisher set (helmet, cowl, hood, mask, chestplate, leggings + overlays) +- [ ] Avali Vanguard set (helmet, cowl, hood, mask, chestplate, leggings + overlays) +- [ ] Protogen Initiate set (helmet, cowl, hood, mask, chestplate, leggings + overlays) +- [ ] Protogen Operative set (helmet, cowl, hood, mask, chestplate, leggings + overlays) +- [ ] Protogen Sentinel set (helmet, cowl, hood, mask, chestplate, leggings + overlays) +- [ ] Singularity set (helmet, hood, chestplate, leggings + overlays) +- [ ] Transcendent set (helm, hood, mask, cowl, coreplate, greaves + overlays) +- [ ] Murder Drones vanity set (empty folder) +- [ ] OneShot vanity set (empty folder) + +### Weapons & Tools +- [ ] Beam Attack Wand (staff + charged channel sprite) +- [ ] Tome Of Unyielding +- [ ] Shattered Prism (currently reuses vanilla Last Prism) + - [ ] Holdout sprite (`ShatteredPrismHoldout`) matching the custom item art +- [x] Nyanageddon +- [ ] True Nyanageddon +- [ ] Transcendent Singularity Staff +- [ ] Transcendent Blade +- [ ] Transcendent Railcannon +- [ ] Transcendent Omnitool +- [ ] Singularity Multitool + +### Summon Items +- [ ] Corrupted Beacon (final boss summon) +- [x] Lexy Summon +- [x] Lyyka Summon +- [x] Neptune Summon +- [x] Niko Summon + +### Materials & Crafting Components +- [x] Avali Feather +- [ ] Containment Unit +- [ ] Controlled Singularity +- [ ] Energy Core +- [x] Fallen Angel Feather (dev boss material) +- [x] Half Eaten Fish (dev boss material) +- [x] Lyyka Boss Drop (dev boss material) +- [x] Visor Shard (dev boss material) +- [ ] Mini Singularity +- [ ] Singularity Alloy +- [x] RGBass +- [ ] Unstable Matter +- [ ] Malfunctioning Nanites + +## Tiles & Decorations +- [ ] High Tech Marvel (tile sheet + item texture) +- [ ] Singularity Sealing Unit (tile sheet + glowmask) +- [x] Neptune Trophy +- [ ] Trophy stand item icon polish if needed +- [ ] Crafting station item icons for missing polish passes + +## Projectiles & Visual FX +- [ ] Avali Thermal Drone +- [ ] Avali Hunting Drone +- [ ] Avali Hunting Drone shot +- [ ] Beam Attack Wand beam +- [ ] Charged Beam Attack Wand visuals +- [ ] Protogen Operative Nanite +- [ ] Protogen Sentinel Core (glow), beam, fragment +- [ ] Singularity Orb and beam +- [ ] Shattered Prism beam effects (currently placeholder recolor) +- [ ] Transcendent Ascendant Drone +- [ ] Transcendent Ascendant Bolt +- [ ] Transcendent Blade Shard +- [ ] Transcendent Nanite Shard +- [ ] Transcendent Nova +- [ ] Transcendent Rail Bolt + +## Miscellaneous +- [ ] Gore sets for Avali, Protogen, Singularity, and Transcendent enemies +- [ ] Dedicated dust/particle textures for nanite, singularity, and ascendant effects +- [ ] UI/iconography for progression indicators (e.g., swarm toggles, set bonus icons) +- [ ] Bestiary backgrounds for each custom boss +- [ ] Update temporary fishing sonar icon for RGBass once final art exists diff --git a/SPRITE_TODO.md b/SPRITE_TODO.md deleted file mode 100644 index e69de29..0000000