Add Malfiunctioning Nanites sprite (courtesy of Icean)
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@@ -10,8 +10,9 @@ namespace ForgottenWawiTech.Content.Items.Materials
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public override void SetDefaults()
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public override void SetDefaults()
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{
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{
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Item.width = 20;
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Item.width = 32;
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Item.height = 20;
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Item.height = 32;
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Item.scale = 0.5f;
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Item.maxStack = 9999;
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Item.maxStack = 9999;
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.value = Item.buyPrice(silver: 1);
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Item.value = Item.buyPrice(silver: 1);
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Binary file not shown.
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 350 B |
@@ -943,7 +943,7 @@ Items: {
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CorruptedSwarmBossBag: {
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CorruptedSwarmBossBag: {
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DisplayName: Treasure Bag (Corrupted Swarm)
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DisplayName: Treasure Bag (Corrupted Swarm)
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Tooltip: "Right Click to open."
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Tooltip: Right Click to open.
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}
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}
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}
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}
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+4
-4
@@ -71,15 +71,15 @@ Use this checklist to keep tabs on every gameplay element still running on place
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- [ ] Containment Unit
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- [ ] Containment Unit
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- [ ] Controlled Singularity
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- [ ] Controlled Singularity
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- [ ] Energy Core
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- [ ] Energy Core
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- [x] Fallen Angel Feather (dev boss material)
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- [ ] Fallen Angel Feather (dev boss material)
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- [x] Half Eaten Fish (dev boss material)
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- [ ] Half Eaten Fish (dev boss material)
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- [x] Lyyka Boss Drop (dev boss material)
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- [ ] Lyyka Boss Drop (dev boss material)
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- [x] Visor Shard (dev boss material)
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- [x] Visor Shard (dev boss material)
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- [ ] Mini Singularity
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- [ ] Mini Singularity
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- [ ] Singularity Alloy
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- [ ] Singularity Alloy
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- [x] RGBass
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- [x] RGBass
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- [ ] Unstable Matter
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- [ ] Unstable Matter
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- [ ] Malfunctioning Nanites
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- [x] Malfunctioning Nanites
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## Tiles & Decorations
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## Tiles & Decorations
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- [ ] High Tech Marvel (tile sheet + item texture)
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- [ ] High Tech Marvel (tile sheet + item texture)
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