Implement use of PlaceholderProj and PlaceholderTile

This commit is contained in:
2025-11-21 23:56:46 +00:00
parent f6d187274c
commit 48d26de6b0
33 changed files with 51 additions and 18 deletions
@@ -11,6 +11,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
private const float HomingStrength = 0.14f;
private const float DesiredSpeed = 14f;
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionShot[Type] = true;
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@@ -16,6 +16,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
private const float TargetRange = 950f;
private const float BeamVelocity = 18f;
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionSacrificable[Type] = false;
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@@ -9,6 +9,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
{
public class ProtogenSentinelCoreBeam : ModProjectile
{
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionShot[Type] = true;
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@@ -9,6 +9,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
{
public class ProtogenSentinelFragment : ModProjectile
{
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
private const float HomingRange = 560f;
private const float HomingStrength = 0.18f;
private const float DesiredSpeed = 15f;
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