Implement use of PlaceholderProj and PlaceholderTile
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@@ -11,6 +11,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
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private const float HomingStrength = 0.14f;
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private const float DesiredSpeed = 14f;
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionShot[Type] = true;
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@@ -16,6 +16,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
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private const float TargetRange = 950f;
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private const float BeamVelocity = 18f;
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionSacrificable[Type] = false;
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@@ -9,6 +9,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
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{
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public class ProtogenSentinelCoreBeam : ModProjectile
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{
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionShot[Type] = true;
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@@ -9,6 +9,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Protogen
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{
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public class ProtogenSentinelFragment : ModProjectile
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{
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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private const float HomingRange = 560f;
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private const float HomingStrength = 0.18f;
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private const float DesiredSpeed = 15f;
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