Implement use of PlaceholderProj and PlaceholderTile
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@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Singularity
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private const float TargetRange = 1000f;
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private const float BeamSpeed = 21f;
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionSacrificable[Type] = false;
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@@ -12,6 +12,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Singularity
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ProjectileID.Sets.MinionShot[Type] = true;
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}
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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Projectile.width = 16;
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Before Width: | Height: | Size: 504 B |
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