Implement use of PlaceholderProj and PlaceholderTile
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@@ -11,10 +11,7 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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private const float HomingStrength = 0.2f;
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private const float DesiredSpeed = 20f;
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/* public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionShot[Type] = true;
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} */
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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private const float TargetRange = 1100f;
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private const float BoltSpeed = 19f;
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.MinionSacrificable[Type] = false;
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@@ -14,6 +14,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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ProjectileID.Sets.TrailingMode[Type] = 2;
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}
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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Projectile.width = 18;
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@@ -16,6 +16,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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ProjectileID.Sets.MinionShot[Type] = true;
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}
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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Projectile.width = 14;
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@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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ProjectileID.Sets.TrailingMode[Type] = 2;
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}
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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Projectile.width = 28;
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@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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ProjectileID.Sets.TrailingMode[Type] = 3;
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}
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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Projectile.width = 14;
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Before Width: | Height: | Size: 504 B |
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