Implement use of PlaceholderProj and PlaceholderTile

This commit is contained in:
2025-11-21 23:56:46 +00:00
parent f6d187274c
commit 48d26de6b0
33 changed files with 51 additions and 18 deletions
@@ -11,10 +11,7 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
private const float HomingStrength = 0.2f;
private const float DesiredSpeed = 20f;
/* public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionShot[Type] = true;
} */
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetDefaults()
{
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@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
private const float TargetRange = 1100f;
private const float BoltSpeed = 19f;
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionSacrificable[Type] = false;
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@@ -14,6 +14,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
ProjectileID.Sets.TrailingMode[Type] = 2;
}
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetDefaults()
{
Projectile.width = 18;
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@@ -16,6 +16,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
ProjectileID.Sets.MinionShot[Type] = true;
}
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetDefaults()
{
Projectile.width = 14;
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@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
ProjectileID.Sets.TrailingMode[Type] = 2;
}
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetDefaults()
{
Projectile.width = 28;
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Width:  |  Height:  |  Size: 504 B

@@ -15,6 +15,8 @@ namespace ForgottenWawiTech.Content.Projectiles.Transcendent
ProjectileID.Sets.TrailingMode[Type] = 3;
}
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetDefaults()
{
Projectile.width = 14;
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Before

Width:  |  Height:  |  Size: 504 B