Implement use of PlaceholderProj and PlaceholderTile

This commit is contained in:
2025-11-21 23:56:46 +00:00
parent f6d187274c
commit 48d26de6b0
33 changed files with 51 additions and 18 deletions
@@ -4,15 +4,20 @@ using Terraria.ID;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria.Localization;
using Terraria.DataStructures;
using Terraria.ObjectData;
namespace ForgottenWawiTech.Content.Tiles.CraftingStations
{
public class HighTechMarvel : ModTile
{
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderTile";
public override void SetStaticDefaults()
{
Main.tileSolid[Type] = false;
Main.tileNoAttach[Type] = true;
Main.tileFrameImportant[Type] = true;
AdjTiles = new int[] {
TileID.WorkBenches,
TileID.Anvils,
@@ -29,8 +34,11 @@ namespace ForgottenWawiTech.Content.Tiles.CraftingStations
TileID.LunarCraftingStation
};
AddMapEntry(new Color(150, 50, 250), Language.GetText("High Tech Marvel"));
//TileObjectData.newTile.CopyFrom(TileObjectData.Style3x2);
TileObjectData.newTile.CopyFrom(TileObjectData.Style2x2);
// Register the object data so TileObjectData lookups succeed.
TileObjectData.addTile(Type);
AddMapEntry(new Color(120, 85, 60), Language.GetText("HighTechMarvel"));
}