Init Commit because im an Init Twat

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2025-10-30 23:50:31 +00:00
commit 7a9b03d1d0
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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
namespace ForgottenWawiTech.Content.NPCs.OriginalLyyka
{
[AutoloadBossHead]
public class Clara : ModNPC
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("Clara");
Main.npcFrameCount[NPC.type] = 1;
}
public override void SetDefaults()
{
NPC.width = 44;
NPC.height = 44;
NPC.damage = 65;
NPC.defense = 18;
NPC.lifeMax = 15000;
NPC.HitSound = SoundID.NPCHit1;
NPC.DeathSound = SoundID.NPCDeath1;
NPC.knockBackResist = 0f;
NPC.boss = true;
NPC.aiStyle = -1; // placeholder
NPC.value = Item.buyPrice(0, 1, 50, 0);
}
public override void AI()
{
// Placeholder AI: simple orbiting motion around spawn point
Vector2 center = NPC.ai[0] != 0 ? new Vector2(NPC.ai[1], NPC.ai[2]) : NPC.Center;
if (NPC.ai[0] == 0)
{
NPC.ai[0] = 1;
NPC.ai[1] = NPC.Center.X;
NPC.ai[2] = NPC.Center.Y;
}
float orbitRadius = 120f;
NPC.ai[3] += 0.02f;
float angle = NPC.ai[3];
Vector2 targetPos = new Vector2(NPC.ai[1], NPC.ai[2]) + orbitRadius * new Vector2((float)System.Math.Cos(angle), (float)System.Math.Sin(angle));
Vector2 move = targetPos - NPC.Center;
float speed = 6f;
if (move.Length() > speed)
move = Vector2.Normalize(move) * speed;
NPC.velocity = (NPC.velocity * 20f + move) / 21f;
}
}
}
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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
using Terraria.Chat;
using Terraria.Localization;
namespace ForgottenWawiTech.Content.NPCs.OriginalLyyka
{
[AutoloadBossHead]
public class Lyyka : ModNPC
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("Original Lyyka");
Main.npcFrameCount[NPC.type] = 1;
}
public override void SetDefaults()
{
NPC.width = 40;
NPC.height = 40;
NPC.damage = 1786;
NPC.defense = 290;
NPC.lifeMax = 1000000;
NPC.HitSound = SoundID.NPCHit1;
NPC.DeathSound = SoundID.NPCDeath1;
NPC.knockBackResist = 0f;
NPC.boss = true;
NPC.aiStyle = -1;
NPC.value = Item.buyPrice(0, 1, 0, 0);
}
public override void AI()
{
// Phased boss AI for Lyyka:
// - At 50% HP, spawn Terra. Lyyka becomes invulnerable and waits until Terra is defeated -> Phase 2
// - At 30% HP (after Terra phase), spawn Clara. Lyyka becomes invulnerable and waits until Clara is defeated -> Phase 3
NPC.TargetClosest(false);
Player target = Main.player[NPC.target];
if (!target.active || target.dead)
{
NPC.timeLeft = 300;
return;
}
int phase = (int)NPC.ai[0]; // 0 = initial, 1 = waiting Terra, 2 = after Terra, 3 = waiting Clara, 4 = final
int flags = (int)NPC.ai[1]; // bit0 = Terra spawned, bit1 = Clara spawned
// Phase 0: before Terra summoned
if (phase == 0)
{
if (NPC.life <= NPC.lifeMax / 2 && (flags & 1) == 0)
{
flags |= 1;
NPC.ai[1] = flags;
// Make invulnerable and wait for Terra
NPC.dontTakeDamage = true;
NPC.ai[0] = 1;
NPC.netUpdate = true;
}
// basic approach movement
if (NPC.ai[0] == 0)
{
Vector2 dir = (target.Center - NPC.Center);
if (dir.Length() > 8f)
{
dir.Normalize();
NPC.velocity = Vector2.Lerp(NPC.velocity, dir * 3.5f, 0.02f);
}
}
}
// Phase 1: waiting for Terra
else if (phase == 1)
{
bool terraAlive = false;
int terraType = ModContent.NPCType<Terra>();
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC check = Main.npc[i];
if (check.active && check.type == terraType)
{
terraAlive = true;
break;
}
}
if (!terraAlive)
{
NPC.dontTakeDamage = false;
NPC.ai[0] = 2; // enter Phase 2
NPC.netUpdate = true;
}
else
{
NPC.velocity *= 0.98f; // idle while waiting
}
}
// Phase 2: after Terra defeated, before Clara
else if (phase == 2)
{
// When at or below 30% HP, spawn Clara (if not already spawned)
if (NPC.life <= (int)(NPC.lifeMax * 0.3f) && (flags & 2) == 0)
{
flags |= 2;
NPC.ai[1] = flags;
NPC.dontTakeDamage = true;
NPC.ai[0] = 3; // waiting for Clara
NPC.netUpdate = true;
string announceClara = "Clara descends from the sky!";
}
// basic movement in Phase 2
Vector2 dir2 = (target.Center - NPC.Center);
if (dir2.Length() > 8f)
{
dir2.Normalize();
NPC.velocity = Vector2.Lerp(NPC.velocity, dir2 * 4f, 0.02f);
}
}
// Phase 3: waiting for Clara
else if (phase == 3)
{
bool claraAlive = false;
int claraType = ModContent.NPCType<Clara>();
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC check = Main.npc[i];
if (check.active && check.type == claraType)
{
claraAlive = true;
break;
}
}
if (!claraAlive)
{
NPC.dontTakeDamage = false;
NPC.ai[0] = 4; // final phase
NPC.netUpdate = true;
}
else
{
NPC.velocity *= 0.98f;
}
}
// Phase 4+: final behaviour
else
{
Vector2 dir3 = (target.Center - NPC.Center);
if (dir3.Length() > 8f)
{
dir3.Normalize();
NPC.velocity = Vector2.Lerp(NPC.velocity, dir3 * 4.5f, 0.02f);
}
}
}
public override void OnKill()
{
/* // Spawn LyykaNPC when killed
if (Main.netMode != NetmodeID.MultiplayerClient)
{
NPC.NewNPC(NPC.GetSource_Death(), (int)NPC.Center.X, (int)NPC.Center.Y, ModContent.NPCType<LyykaNPC>());
}
else
{
NetMessage.SendData(MessageID.SpawnNPC, number: ModContent.NPCType<LyykaNPC>(), number2: NPC.whoAmI);
} */
// Set a world flag or similar to indicate Lyyka has been defeated
WorldDefeatedBosses.Lyyka = true;
// Immediate sync of world flags
WorldDefeatedBosses.Sync(ModContent.GetInstance<ForgottenWawiTech>());
}
}
}
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using System.Collections.Generic;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.GameContent.Personalities;
using Terraria.Localization;
namespace ForgottenWawiTech.Content.NPCs.OriginalLyyka
{
[AutoloadHead]
public class LyykaNPC : ModNPC
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("Lyyka");
Main.npcFrameCount[NPC.type] = 25;
NPCID.Sets.ExtraFramesCount[NPC.type] = 9;
NPCID.Sets.AttackFrameCount[NPC.type] = 4;
NPCID.Sets.DangerDetectRange[NPC.type] = 700;
NPCID.Sets.AttackType[NPC.type] = 0;
NPCID.Sets.AttackTime[NPC.type] = 90;
NPCID.Sets.AttackAverageChance[NPC.type] = 30;
NPCID.Sets.HatOffsetY[NPC.type] = 4;
NPCID.Sets.NPCBestiaryDrawModifiers drawModifiers = new NPCID.Sets.NPCBestiaryDrawModifiers(0)
{
Velocity = 1f,
Direction = 1
};
NPCID.Sets.NPCBestiaryDrawOffset.Add(Type, drawModifiers);
}
public override void SetDefaults()
{
NPC.townNPC = true;
NPC.friendly = true;
NPC.width = 18;
NPC.height = 40;
NPC.aiStyle = 7;
NPC.damage = 10;
NPC.defense = 15;
NPC.lifeMax = 250;
NPC.HitSound = SoundID.NPCHit1;
NPC.DeathSound = SoundID.NPCDeath1;
NPC.knockBackResist = 0.5f;
AnimationType = NPCID.Guide;
}
public override bool CanTownNPCSpawn(int numTownNPCs)
{
return WorldDefeatedBosses.Lyyka;
}
public override List<string> SetNPCNameList()
{
return new List<string>() {
"Lyyka"
};
}
public override void SetChatButtons(ref string button, ref string button2)
{
button = Language.GetTextValue("LegacyInterface.28"); // "Shop"
}
public override void OnChatButtonClicked(bool firstButton, ref string shop)
{
if (firstButton)
{
shop = "Shop";
}
}
public override void AddShops()
{
var npcShop = new NPCShop(Type)
.Add(ItemID.LightningBug)
.Add(ItemID.Sunflower);
npcShop.Register();
}
public override string GetChat()
{
switch (Main.rand.Next(4))
{
case 0:
return "Meow!";
case 1:
return "Want some cookies?";
case 2:
return "Time for a catnap...";
default:
return "Purr...";
}
}
public override void TownNPCAttackStrength(ref int damage, ref float knockback)
{
damage = 20;
knockback = 4f;
}
public override void TownNPCAttackCooldown(ref int cooldown, ref int randExtraCooldown)
{
cooldown = 30;
randExtraCooldown = 30;
}
public override void TownNPCAttackProj(ref int projType, ref int attackDelay)
{
projType = ProjectileID.SwordBeam;
attackDelay = 1;
}
public override void TownNPCAttackProjSpeed(ref float multiplier, ref float gravityCorrection, ref float randomOffset)
{
multiplier = 12f;
randomOffset = 2f;
}
}
}
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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Microsoft.Xna.Framework;
namespace ForgottenWawiTech.Content.NPCs.OriginalLyyka
{
[AutoloadBossHead]
public class Terra : ModNPC
{
public override void SetStaticDefaults()
{
// DisplayName.SetDefault("Terra");
Main.npcFrameCount[NPC.type] = 1;
}
public override void SetDefaults()
{
NPC.width = 48;
NPC.height = 48;
NPC.damage = 80;
NPC.defense = 20;
NPC.lifeMax = 20000;
NPC.HitSound = SoundID.NPCHit1;
NPC.DeathSound = SoundID.NPCDeath1;
NPC.knockBackResist = 0f;
NPC.boss = true;
NPC.aiStyle = -1; // custom AI will be added later
NPC.value = Item.buyPrice(0, 2, 0, 0);
}
public override void AI()
{
// Placeholder AI: hover in place and face the player
Player target = Main.player[NPC.target];
if (!target.active || target.dead)
{
NPC.TargetClosest(false);
target = Main.player[NPC.target];
}
Vector2 direction = target.Center - NPC.Center;
direction.Normalize();
float speed = 2.5f;
NPC.velocity = (NPC.velocity * 30f + direction * speed) / 31f;
NPC.spriteDirection = NPC.direction = (direction.X < 0f) ? -1 : 1;
}
}
}
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