Init Commit because im an Init Twat
This commit is contained in:
@@ -0,0 +1,136 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Terraria.Chat;
|
||||
using Terraria.Localization;
|
||||
|
||||
namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
|
||||
{
|
||||
[AutoloadBossHead]
|
||||
public class Neptune : ModNPC
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
// DisplayName.SetDefault("Original Neptune");
|
||||
Main.npcFrameCount[NPC.type] = 1;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
NPC.width = 40;
|
||||
NPC.height = 40;
|
||||
NPC.damage = 1786;
|
||||
NPC.defense = 290;
|
||||
NPC.lifeMax = 1000000;
|
||||
NPC.HitSound = SoundID.NPCHit1;
|
||||
NPC.DeathSound = SoundID.NPCDeath1;
|
||||
NPC.knockBackResist = 0f;
|
||||
NPC.boss = true;
|
||||
NPC.aiStyle = -1;
|
||||
NPC.value = Item.buyPrice(0, 1, 0, 0);
|
||||
}
|
||||
|
||||
public override void AI()
|
||||
{
|
||||
// Phased boss AI: at 50% HP spawn Raccoon. Neptune becomes invulnerable and does not attack
|
||||
// until Raccoon is defeated, then move to Phase 2.
|
||||
|
||||
NPC.TargetClosest(false);
|
||||
Player target = Main.player[NPC.target];
|
||||
if (!target.active || target.dead)
|
||||
{
|
||||
NPC.timeLeft = 300;
|
||||
return;
|
||||
}
|
||||
|
||||
int phase = (int)NPC.ai[0]; // 0 = phase 1 (initial), 1 = waiting for raccoon, 2 = phase 2
|
||||
int flags = (int)NPC.ai[1]; // bitflags: bit0 = raccoon spawned
|
||||
|
||||
// Phase 0: before Raccoon summoned
|
||||
if (phase == 0)
|
||||
{
|
||||
// If at or below 50% life and raccoon hasn't been spawned, spawn it and enter waiting state
|
||||
if (NPC.life <= NPC.lifeMax / 2 && (flags & 1) == 0)
|
||||
{
|
||||
flags |= 1;
|
||||
NPC.ai[1] = flags;
|
||||
|
||||
// Make Neptune invulnerable and enter waiting phase
|
||||
NPC.dontTakeDamage = true;
|
||||
NPC.ai[0] = 1;
|
||||
NPC.netUpdate = true;
|
||||
|
||||
string announce = "A mischievous raccoon scurries into the battlefield!";
|
||||
}
|
||||
|
||||
// Simple approach movement when not waiting
|
||||
if (NPC.ai[0] == 0)
|
||||
{
|
||||
Vector2 dir = (target.Center - NPC.Center);
|
||||
if (dir.Length() > 8f)
|
||||
{
|
||||
dir.Normalize();
|
||||
NPC.velocity = Vector2.Lerp(NPC.velocity, dir * 3f, 0.02f);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Phase 1: waiting for Raccoon to be defeated
|
||||
else if (phase == 1)
|
||||
{
|
||||
bool raccoonAlive = false;
|
||||
int raccoonType = ModContent.NPCType<Raccoon>();
|
||||
for (int i = 0; i < Main.maxNPCs; i++)
|
||||
{
|
||||
NPC check = Main.npc[i];
|
||||
if (check.active && check.type == raccoonType)
|
||||
{
|
||||
raccoonAlive = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Stay invulnerable and idle until raccoon is gone
|
||||
if (!raccoonAlive)
|
||||
{
|
||||
NPC.dontTakeDamage = false;
|
||||
NPC.ai[0] = 2; // enter Phase 2
|
||||
NPC.netUpdate = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
// idle drift while waiting
|
||||
NPC.velocity *= 0.98f;
|
||||
}
|
||||
}
|
||||
// Phase 2+: normal behaviour (placeholder movement)
|
||||
else
|
||||
{
|
||||
Vector2 dir = (target.Center - NPC.Center);
|
||||
if (dir.Length() > 8f)
|
||||
{
|
||||
dir.Normalize();
|
||||
NPC.velocity = Vector2.Lerp(NPC.velocity, dir * 4f, 0.02f);
|
||||
}
|
||||
NPC.spriteDirection = NPC.direction = (target.Center.X < NPC.Center.X) ? -1 : 1;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnKill()
|
||||
{
|
||||
/* // Spawn NeptuneNPC when killed
|
||||
if (Main.netMode != NetmodeID.MultiplayerClient)
|
||||
{
|
||||
NPC.NewNPC(NPC.GetSource_Death(), (int)NPC.Center.X, (int)NPC.Center.Y, ModContent.NPCType<NeptuneNPC>());
|
||||
}
|
||||
else
|
||||
{
|
||||
NetMessage.SendData(MessageID.SpawnNPC, number: ModContent.NPCType<NeptuneNPC>(), number2: NPC.whoAmI);
|
||||
} */
|
||||
// Set a world flag or similar to indicate Neptune has been defeated
|
||||
WorldDefeatedBosses.Neptune = true;
|
||||
// Immediate sync of world flags
|
||||
WorldDefeatedBosses.Sync(ModContent.GetInstance<ForgottenWawiTech>());
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
@@ -0,0 +1,125 @@
|
||||
using System.Collections.Generic;
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
using Terraria.GameContent.Personalities;
|
||||
using Terraria.Localization;
|
||||
|
||||
namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
|
||||
{
|
||||
[AutoloadHead]
|
||||
public class NeptuneNPC : ModNPC
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
// DisplayName.SetDefault("Neptune");
|
||||
Main.npcFrameCount[NPC.type] = 25;
|
||||
|
||||
NPCID.Sets.ExtraFramesCount[NPC.type] = 9;
|
||||
NPCID.Sets.AttackFrameCount[NPC.type] = 4;
|
||||
NPCID.Sets.DangerDetectRange[NPC.type] = 700;
|
||||
NPCID.Sets.AttackType[NPC.type] = 0;
|
||||
NPCID.Sets.AttackTime[NPC.type] = 90;
|
||||
NPCID.Sets.AttackAverageChance[NPC.type] = 30;
|
||||
NPCID.Sets.HatOffsetY[NPC.type] = 4;
|
||||
|
||||
NPCID.Sets.NPCBestiaryDrawModifiers drawModifiers = new NPCID.Sets.NPCBestiaryDrawModifiers(0)
|
||||
{
|
||||
Velocity = 1f,
|
||||
Direction = 1
|
||||
};
|
||||
|
||||
NPCID.Sets.NPCBestiaryDrawOffset.Add(Type, drawModifiers);
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
NPC.townNPC = true;
|
||||
NPC.friendly = true;
|
||||
NPC.width = 18;
|
||||
NPC.height = 40;
|
||||
NPC.aiStyle = 7;
|
||||
NPC.damage = 10;
|
||||
NPC.defense = 15;
|
||||
NPC.lifeMax = 250;
|
||||
NPC.HitSound = SoundID.NPCHit1;
|
||||
NPC.DeathSound = SoundID.NPCDeath1;
|
||||
NPC.knockBackResist = 0.5f;
|
||||
|
||||
AnimationType = NPCID.Guide;
|
||||
}
|
||||
|
||||
public override bool CanTownNPCSpawn(int numTownNPCs)
|
||||
{
|
||||
return WorldDefeatedBosses.Neptune;
|
||||
}
|
||||
|
||||
public override List<string> SetNPCNameList()
|
||||
{
|
||||
return new List<string>() {
|
||||
"Neptune"
|
||||
};
|
||||
}
|
||||
|
||||
public override void SetChatButtons(ref string button, ref string button2)
|
||||
{
|
||||
button = Language.GetTextValue("LegacyInterface.28"); // "Shop"
|
||||
}
|
||||
|
||||
public override void OnChatButtonClicked(bool firstButton, ref string shop)
|
||||
{
|
||||
if (firstButton)
|
||||
{
|
||||
shop = "Shop";
|
||||
}
|
||||
}
|
||||
|
||||
public override void AddShops()
|
||||
{
|
||||
var npcShop = new NPCShop(Type)
|
||||
.Add(ItemID.LightningBug)
|
||||
.Add(ItemID.Sunflower);
|
||||
|
||||
npcShop.Register();
|
||||
}
|
||||
|
||||
public override string GetChat()
|
||||
{
|
||||
switch (Main.rand.Next(4))
|
||||
{
|
||||
case 0:
|
||||
return "*Splashing water sounds*";
|
||||
case 1:
|
||||
return "The ocean calls...";
|
||||
case 2:
|
||||
return "Do you like water?";
|
||||
default:
|
||||
return "Waves crash eternally...";
|
||||
}
|
||||
}
|
||||
|
||||
public override void TownNPCAttackStrength(ref int damage, ref float knockback)
|
||||
{
|
||||
damage = 20;
|
||||
knockback = 4f;
|
||||
}
|
||||
|
||||
public override void TownNPCAttackCooldown(ref int cooldown, ref int randExtraCooldown)
|
||||
{
|
||||
cooldown = 30;
|
||||
randExtraCooldown = 30;
|
||||
}
|
||||
|
||||
public override void TownNPCAttackProj(ref int projType, ref int attackDelay)
|
||||
{
|
||||
projType = ProjectileID.WaterBolt;
|
||||
attackDelay = 1;
|
||||
}
|
||||
|
||||
public override void TownNPCAttackProjSpeed(ref float multiplier, ref float gravityCorrection, ref float randomOffset)
|
||||
{
|
||||
multiplier = 12f;
|
||||
randomOffset = 2f;
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
@@ -0,0 +1,69 @@
|
||||
using Terraria;
|
||||
using Terraria.ID;
|
||||
using Terraria.ModLoader;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
|
||||
{
|
||||
[AutoloadBossHead]
|
||||
public class Raccoon : ModNPC
|
||||
{
|
||||
public override void SetStaticDefaults()
|
||||
{
|
||||
// DisplayName.SetDefault("Raccoon");
|
||||
Main.npcFrameCount[NPC.type] = 1;
|
||||
}
|
||||
|
||||
public override void SetDefaults()
|
||||
{
|
||||
NPC.width = 40;
|
||||
NPC.height = 40;
|
||||
NPC.damage = 70;
|
||||
NPC.defense = 16;
|
||||
NPC.lifeMax = 18000;
|
||||
NPC.HitSound = SoundID.NPCHit1;
|
||||
NPC.DeathSound = SoundID.NPCDeath1;
|
||||
NPC.knockBackResist = 0f;
|
||||
NPC.boss = true;
|
||||
NPC.aiStyle = -1; // custom behavior later
|
||||
NPC.value = Item.buyPrice(0, 1, 75, 0);
|
||||
}
|
||||
|
||||
public override void AI()
|
||||
{
|
||||
// Placeholder AI: dash toward player occasionally
|
||||
Player target = Main.player[NPC.target];
|
||||
if (!target.active || target.dead)
|
||||
{
|
||||
NPC.TargetClosest(false);
|
||||
target = Main.player[NPC.target];
|
||||
if (!target.active || target.dead)
|
||||
{
|
||||
NPC.velocity.Y -= 0.1f;
|
||||
}
|
||||
}
|
||||
|
||||
NPC.ai[0]++;
|
||||
if (NPC.ai[0] < 60)
|
||||
{
|
||||
// approach
|
||||
Vector2 dir = target.Center - NPC.Center;
|
||||
dir.Normalize();
|
||||
NPC.velocity = dir * 3f;
|
||||
}
|
||||
else if (NPC.ai[0] == 60)
|
||||
{
|
||||
// dash
|
||||
Vector2 dash = target.Center - NPC.Center;
|
||||
dash.Normalize();
|
||||
NPC.velocity = dash * 10f;
|
||||
}
|
||||
else if (NPC.ai[0] > 120)
|
||||
{
|
||||
NPC.ai[0] = 0;
|
||||
}
|
||||
|
||||
NPC.spriteDirection = NPC.direction = (target.Center.X < NPC.Center.X) ? -1 : 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
Binary file not shown.
|
After Width: | Height: | Size: 504 B |
Reference in New Issue
Block a user