Add Essence of Clutches, nerf Singularity Set to pre-SCal
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using System;
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using System.Linq;
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using Terraria;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Accessories
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{
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public class EssenceOfClutches : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 28;
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Item.height = 28;
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Item.accessory = true;
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Item.rare = ModContent.RarityType<FWTDeveloperItem>();
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Item.value = Item.sellPrice(platinum: 90);
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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// The more players have died during a boss, the more damage you both deal and take (up to a maximum of +50% damage dealt and +50% damage taken).
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// Count the number of dead players during a boss fight
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int deadPlayerCount = 0;
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if (Main.npc.Any(npc => npc.active && npc.boss))
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{
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for (int i = 0; i < Main.maxPlayers; i++)
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{
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Player otherPlayer = Main.player[i];
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if (otherPlayer.active && otherPlayer.dead)
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{
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deadPlayerCount++;
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}
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}
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}
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// Each dead player grants +10% damage dealt and +10% damage taken, capped at 5 dead players (50%)
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float damageBonus = Math.Min(deadPlayerCount * 0.10f, 0.50f);
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if (damageBonus > 0)
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{
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player.GetDamage(DamageClass.Generic) += damageBonus;
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player.endurance -= damageBonus; // Negative endurance means taking more damage
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}
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}
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}
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}
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