Add Essence of Clutches, nerf Singularity Set to pre-SCal
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@@ -14,26 +14,26 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(platinum: 500);
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Item.value = Item.sellPrice(platinum: 100);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.defense = 100;
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Item.defense = 44;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Generic) += 0.5f;
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player.statManaMax2 += 40;
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player.endurance += 0.10f;
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player.manaCost -= 0.5f;
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player.statLifeMax2 += 1000;
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player.maxMinions += 20;
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player.GetDamage(DamageClass.Generic) += 0.15f;
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player.statManaMax2 += 60;
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player.endurance += 0.05f;
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player.manaCost -= 0.15f;
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player.statLifeMax2 += 150;
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player.maxMinions += 4;
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 18)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 12)
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 12)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 8)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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}
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@@ -14,17 +14,17 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(platinum: 500);
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Item.value = Item.sellPrice(platinum: 100);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.defense = 100;
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Item.defense = 38;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Generic) += 0.5f;
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player.GetCritChance(DamageClass.Generic) += 100;
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player.endurance += 0.10f;
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player.statLifeMax2 += 500;
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player.GetDamage(DamageClass.Generic) += 0.15f;
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player.GetCritChance(DamageClass.Generic) += 15;
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player.endurance += 0.05f;
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player.statLifeMax2 += 100;
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}
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@@ -35,17 +35,21 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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public override void UpdateArmorSet(Player player)
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{
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player.setBonus = "Every hit is a guaranteed critical hit.\nIncreases defense by 50% and allows you to walk on water.";
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player.GetCritChance(DamageClass.Generic) = 1000;
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player.setBonus = "Summons a singularity orb that fires energy beams at enemies\n+25% damage, +20% critical strike chance, and +15% damage reduction\nAllows you to walk on water";
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player.GetDamage(DamageClass.Generic) += 0.25f;
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player.GetCritChance(DamageClass.Generic) += 20;
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player.endurance += 0.15f;
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player.waterWalk = true;
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player.statDefense *= 1.5f;
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// TODO: Implement singularity orb minion projectile
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// For now, grant increased stats as placeholder
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 12)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 8)
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 8)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 6)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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}
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@@ -14,26 +14,25 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(platinum: 500);
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Item.value = Item.sellPrice(platinum: 100);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.defense = 100;
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Item.defense = 32;
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}
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public override void UpdateEquip(Player player)
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{
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player.moveSpeed += 5f;
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player.GetDamage(DamageClass.Generic) += 0.5f;
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player.endurance += 0.10f;
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player.statLifeMax2 += 500;
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player.wingTimeMax += 9000;
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player.wingTime += 9000;
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player.moveSpeed += 0.25f;
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player.GetDamage(DamageClass.Generic) += 0.15f;
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player.endurance += 0.05f;
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player.statLifeMax2 += 100;
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player.wingTimeMax = (int)(player.wingTimeMax * 1.5f);
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 15)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 10)
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 10)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 7)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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}
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