Add Essence of Clutches, nerf Singularity Set to pre-SCal
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@@ -0,0 +1,48 @@
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using System;
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using System.Linq;
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using Terraria;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Accessories
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{
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public class EssenceOfClutches : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 28;
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Item.height = 28;
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Item.accessory = true;
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Item.rare = ModContent.RarityType<FWTDeveloperItem>();
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Item.value = Item.sellPrice(platinum: 90);
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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// The more players have died during a boss, the more damage you both deal and take (up to a maximum of +50% damage dealt and +50% damage taken).
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// Count the number of dead players during a boss fight
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int deadPlayerCount = 0;
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if (Main.npc.Any(npc => npc.active && npc.boss))
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{
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for (int i = 0; i < Main.maxPlayers; i++)
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{
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Player otherPlayer = Main.player[i];
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if (otherPlayer.active && otherPlayer.dead)
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{
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deadPlayerCount++;
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}
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}
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}
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// Each dead player grants +10% damage dealt and +10% damage taken, capped at 5 dead players (50%)
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float damageBonus = Math.Min(deadPlayerCount * 0.10f, 0.50f);
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if (damageBonus > 0)
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{
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player.GetDamage(DamageClass.Generic) += damageBonus;
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player.endurance -= damageBonus; // Negative endurance means taking more damage
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}
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}
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}
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}
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After Width: | Height: | Size: 504 B |
@@ -14,26 +14,26 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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{
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Item.width = 18;
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Item.width = 18;
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Item.height = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(platinum: 500);
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Item.value = Item.sellPrice(platinum: 100);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.defense = 100;
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Item.defense = 44;
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}
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}
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public override void UpdateEquip(Player player)
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public override void UpdateEquip(Player player)
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{
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{
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player.GetDamage(DamageClass.Generic) += 0.5f;
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player.GetDamage(DamageClass.Generic) += 0.15f;
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player.statManaMax2 += 40;
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player.statManaMax2 += 60;
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player.endurance += 0.10f;
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player.endurance += 0.05f;
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player.manaCost -= 0.5f;
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player.manaCost -= 0.15f;
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player.statLifeMax2 += 1000;
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player.statLifeMax2 += 150;
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player.maxMinions += 20;
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player.maxMinions += 4;
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}
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}
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public override void AddRecipes()
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public override void AddRecipes()
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{
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{
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CreateRecipe()
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 18)
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 12)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 12)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 8)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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.Register();
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}
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}
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@@ -14,17 +14,17 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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{
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Item.width = 18;
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Item.width = 18;
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Item.height = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(platinum: 500);
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Item.value = Item.sellPrice(platinum: 100);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.defense = 100;
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Item.defense = 38;
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}
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}
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public override void UpdateEquip(Player player)
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public override void UpdateEquip(Player player)
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{
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{
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player.GetDamage(DamageClass.Generic) += 0.5f;
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player.GetDamage(DamageClass.Generic) += 0.15f;
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player.GetCritChance(DamageClass.Generic) += 100;
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player.GetCritChance(DamageClass.Generic) += 15;
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player.endurance += 0.10f;
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player.endurance += 0.05f;
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player.statLifeMax2 += 500;
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player.statLifeMax2 += 100;
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}
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}
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@@ -35,17 +35,21 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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public override void UpdateArmorSet(Player player)
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public override void UpdateArmorSet(Player player)
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{
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{
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player.setBonus = "Every hit is a guaranteed critical hit.\nIncreases defense by 50% and allows you to walk on water.";
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player.setBonus = "Summons a singularity orb that fires energy beams at enemies\n+25% damage, +20% critical strike chance, and +15% damage reduction\nAllows you to walk on water";
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player.GetCritChance(DamageClass.Generic) = 1000;
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player.GetDamage(DamageClass.Generic) += 0.25f;
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player.GetCritChance(DamageClass.Generic) += 20;
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player.endurance += 0.15f;
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player.waterWalk = true;
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player.waterWalk = true;
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player.statDefense *= 1.5f;
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// TODO: Implement singularity orb minion projectile
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// For now, grant increased stats as placeholder
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}
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}
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public override void AddRecipes()
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public override void AddRecipes()
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{
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{
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CreateRecipe()
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 12)
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 8)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 8)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 6)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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.Register();
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}
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}
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@@ -14,26 +14,25 @@ namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet
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{
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{
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Item.width = 18;
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Item.width = 18;
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Item.height = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(platinum: 500);
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Item.value = Item.sellPrice(platinum: 100);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.defense = 100;
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Item.defense = 32;
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}
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}
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public override void UpdateEquip(Player player)
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public override void UpdateEquip(Player player)
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{
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{
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player.moveSpeed += 5f;
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player.moveSpeed += 0.25f;
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player.GetDamage(DamageClass.Generic) += 0.5f;
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player.GetDamage(DamageClass.Generic) += 0.15f;
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player.endurance += 0.10f;
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player.endurance += 0.05f;
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player.statLifeMax2 += 500;
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player.statLifeMax2 += 100;
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player.wingTimeMax += 9000;
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player.wingTimeMax = (int)(player.wingTimeMax * 1.5f);
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player.wingTime += 9000;
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}
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}
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public override void AddRecipes()
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public override void AddRecipes()
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{
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{
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CreateRecipe()
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 15)
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 10)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 10)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 7)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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.Register();
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}
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}
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@@ -243,6 +243,15 @@ Items: {
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'''
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'''
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DisplayName: Beam Staff
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DisplayName: Beam Staff
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}
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}
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EssenceOfClutches: {
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Tooltip:
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'''
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A blessing from the God of Clutches himself.
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Its power is the result of a display of unprecedented skill.
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'''
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DisplayName: Essence Of Clutches
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}
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}
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}
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NPCs: {
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NPCs: {
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