Avali Scout set half done, nerf Beam Wand, sprite the Trader
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 3.7 KiB |
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 381 B |
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 3.1 KiB |
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 380 B |
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 248 B |
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Before Width: | Height: | Size: 504 B After Width: | Height: | Size: 1.7 KiB |
@@ -15,11 +15,11 @@ namespace ForgottenWawiTech.Content.Items.Weapons.Magic
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Item.width = 32;
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Item.height = 32;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.useAnimation = 28; // frames the swing lasts
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Item.useTime = 28; // one use per full animation
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Item.useAnimation = 40; // frames the swing lasts
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Item.useTime = 40; // one use per full animation
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Item.autoReuse = true;
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Item.UseSound = SoundID.Item1;
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Item.damage = 25;
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Item.damage = 10;
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Item.knockBack = 4.5f;
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Item.DamageType = DamageClass.Magic; // treat beams as melee for synergy
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Item.rare = ModContent.RarityType<FWTDeveloperItem>();
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