Add notes for dev boss AI
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@@ -31,7 +31,17 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
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public override void AI()
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{
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// Placeholder AI: dash toward player occasionally
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/*
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IDEA:
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Mr Raccoon will fight on the ground, throwing himself and projectiles at the player.
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He will have a dash attack where he quickly rushes the player, dealing high damage on contact.
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He will also have a projectile attack where he throws pieces of trash at the player from a distance.
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He is meant to serve as a distraction and secondary threat while Neptune fights from above - meaning to overwhelm the player with multiple threats.
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0 - 50% HP: Normal behavior (Phase 1)
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50% - 25% HP: Increases dash attack speed and frequency (Phase 2)
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25% - 0% HP: Increases all attack speeds and movement speeds (Phase 3)
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If Neptune is defeated while Mr Raccoon is still alive, Mr Raccoon will flee the battle (run towards the ocean) - if he is defeated during this state, he will drop a vanity developer set.
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*/
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Player target = Main.player[NPC.target];
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if (!target.active || target.dead)
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{
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