Refactor and redo Shattered Prism
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.Audio;
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using Terraria.DataStructures;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Projectiles.FragmentedPrism;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Weapons.Magic
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{
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public class FragmentedPrism : ModItem
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{
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public override void SetStaticDefaults()
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{
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Item.ResearchUnlockCount = 1;
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}
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public override void SetDefaults()
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{
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Item.damage = 200;
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Item.DamageType = DamageClass.Magic;
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Item.mana = 36;
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Item.width = 54;
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Item.height = 54;
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Item.useTime = 30;
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Item.useAnimation = 30;
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Item.useStyle = ItemUseStyleID.Shoot;
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Item.noMelee = true;
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Item.channel = true;
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Item.noUseGraphic = true;
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Item.knockBack = 3.5f;
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Item.value = Item.buyPrice(platinum: 2, gold: 50);
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.UseSound = SoundID.Item15;
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Item.autoReuse = true;
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Item.shoot = ModContent.ProjectileType<FragmentedPrismController>();
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Item.shootSpeed = 0f;
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}
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public override bool CanUseItem(Player player) => true;
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public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockBack) => false;
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public override void HoldItem(Player player)
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{
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if (player.whoAmI == Main.myPlayer && player.ownedProjectileCounts[Item.shoot] == 0)
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{
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IEntitySource spawnSource = player.GetSource_ItemUse(Item);
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int damage = player.GetWeaponDamage(Item);
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float knockBack = player.GetWeaponKnockback(Item, Item.knockBack);
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Projectile.NewProjectile(spawnSource, player.Center, Vector2.Zero, Item.shoot, damage, knockBack, player.whoAmI);
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}
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Lighting.AddLight(player.Center, new Vector3(0.08f, 0.16f, 0.26f));
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}
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}
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}
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