Refactor and redo Shattered Prism

This commit is contained in:
2025-11-24 22:08:04 +00:00
parent 9c9698a93d
commit c1ac0161f0
17 changed files with 545 additions and 652 deletions
@@ -0,0 +1,58 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Projectiles.FragmentedPrism;
using ForgottenWawiTech.Content.Rarities;
namespace ForgottenWawiTech.Content.Items.Weapons.Magic
{
public class FragmentedPrism : ModItem
{
public override void SetStaticDefaults()
{
Item.ResearchUnlockCount = 1;
}
public override void SetDefaults()
{
Item.damage = 200;
Item.DamageType = DamageClass.Magic;
Item.mana = 36;
Item.width = 54;
Item.height = 54;
Item.useTime = 30;
Item.useAnimation = 30;
Item.useStyle = ItemUseStyleID.Shoot;
Item.noMelee = true;
Item.channel = true;
Item.noUseGraphic = true;
Item.knockBack = 3.5f;
Item.value = Item.buyPrice(platinum: 2, gold: 50);
Item.rare = ModContent.RarityType<SingularityItem>();
Item.UseSound = SoundID.Item15;
Item.autoReuse = true;
Item.shoot = ModContent.ProjectileType<FragmentedPrismController>();
Item.shootSpeed = 0f;
}
public override bool CanUseItem(Player player) => true;
public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockBack) => false;
public override void HoldItem(Player player)
{
if (player.whoAmI == Main.myPlayer && player.ownedProjectileCounts[Item.shoot] == 0)
{
IEntitySource spawnSource = player.GetSource_ItemUse(Item);
int damage = player.GetWeaponDamage(Item);
float knockBack = player.GetWeaponKnockback(Item, Item.knockBack);
Projectile.NewProjectile(spawnSource, player.Center, Vector2.Zero, Item.shoot, damage, knockBack, player.whoAmI);
}
Lighting.AddLight(player.Center, new Vector3(0.08f, 0.16f, 0.26f));
}
}
}