final push of 2025 hopefully
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@@ -35,6 +35,7 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
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public override void AI()
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{
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// Spawn condition: Only allows spawning if in the Ocean biome.
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/*
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IDEA:
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Neptune will mostly hover and fly around at high speeds on a ship similiar to the Respawn Ship from SOT.
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@@ -34,6 +34,15 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNiko
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public override void AI()
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{
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/*
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IDEA: On spawn
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Niko will descend from the sky in a dramatic fashion, landing with a powerful shockwave that damages players in a large radius.
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If the time is day, they will kneel as their wings fully expand, fast forwarding time to night, declaring that "the real fun begins at night".
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The time will be frozen at midnight for the duration of the fight, preventing players from escaping by waiting for dawn.
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(IF POSSIBLE) The sky will be filled with stars, a larger moon, and occasional shooting stars to create a surreal atmosphere.
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They will then monologue, taunting the players for daring to challenge them.
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A church organ will play a haunting melody (akin to Made To Hate You Cybergrind Remix by LongestSoloEver) as they speak.
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*/
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/*
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IDEA:
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Phase 1: Somewhat tame, false sense of security. Until 75% HP
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@@ -83,7 +92,7 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNiko
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Niko will use an uncapped Meowmere/True Nyanageddon, allowing them to bombard the player with a large number of cat projectiles.
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These cat projectiles will home in on the player, dealing moderate damage on hit.
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The cats will also inflict a stacking debuff that increases damage taken by 2% per stack, up to 25 stacks (50% increased damage taken).
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Each attack will be used in a semi-random order, with ~0.5 second gaps between each attack to allow the player to reposition.
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Each attack will be used in a semi-random order, with ~0.5 second gaps between each attack to allow the player to reposition. (0.3 in expert, 0.1 in master, 0.0 in final phase)
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All attacks will have their damage and health scaled based on the current phase, with later phases having higher damage and health for all attacks.
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Plus, all projectiles will use predictive aiming to make dodging more difficult.
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*/
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