final push of 2025 hopefully

This commit is contained in:
2025-12-21 21:58:38 +00:00
parent 4975b4d7d5
commit cc8d89dac9
6 changed files with 101 additions and 3 deletions
+1
View File
@@ -35,6 +35,7 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNeptune
public override void AI()
{
// Spawn condition: Only allows spawning if in the Ocean biome.
/*
IDEA:
Neptune will mostly hover and fly around at high speeds on a ship similiar to the Respawn Ship from SOT.
+10 -1
View File
@@ -34,6 +34,15 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNiko
public override void AI()
{
/*
IDEA: On spawn
Niko will descend from the sky in a dramatic fashion, landing with a powerful shockwave that damages players in a large radius.
If the time is day, they will kneel as their wings fully expand, fast forwarding time to night, declaring that "the real fun begins at night".
The time will be frozen at midnight for the duration of the fight, preventing players from escaping by waiting for dawn.
(IF POSSIBLE) The sky will be filled with stars, a larger moon, and occasional shooting stars to create a surreal atmosphere.
They will then monologue, taunting the players for daring to challenge them.
A church organ will play a haunting melody (akin to Made To Hate You Cybergrind Remix by LongestSoloEver) as they speak.
*/
/*
IDEA:
Phase 1: Somewhat tame, false sense of security. Until 75% HP
@@ -83,7 +92,7 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNiko
Niko will use an uncapped Meowmere/True Nyanageddon, allowing them to bombard the player with a large number of cat projectiles.
These cat projectiles will home in on the player, dealing moderate damage on hit.
The cats will also inflict a stacking debuff that increases damage taken by 2% per stack, up to 25 stacks (50% increased damage taken).
Each attack will be used in a semi-random order, with ~0.5 second gaps between each attack to allow the player to reposition.
Each attack will be used in a semi-random order, with ~0.5 second gaps between each attack to allow the player to reposition. (0.3 in expert, 0.1 in master, 0.0 in final phase)
All attacks will have their damage and health scaled based on the current phase, with later phases having higher damage and health for all attacks.
Plus, all projectiles will use predictive aiming to make dodging more difficult.
*/