Add Containment Unit sprite
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@@ -10,8 +10,9 @@ namespace ForgottenWawiTech.Content.Items.Materials
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public override void SetDefaults()
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public override void SetDefaults()
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{
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{
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Item.width = 20;
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Item.width = 32;
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Item.height = 20;
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Item.height = 32;
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Item.scale = 0.5f;
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Item.maxStack = 9999;
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Item.maxStack = 9999;
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.rare = ModContent.RarityType<SingularityItem>();
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Item.value = Item.buyPrice(gold: 50);
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Item.value = Item.buyPrice(gold: 50);
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@@ -135,8 +135,9 @@ Based off Vanilla treasure bags as much as possible!!!
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Stick to 32x32 to 64x64 in my opinion - however can go up/down if needed - Niko
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Stick to 32x32 to 64x64 in my opinion - however can go up/down if needed - Niko
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- [x] Avali Feather
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- [x] Avali Feather
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- Completed by Niko
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- Completed by Niko
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- [ ] Containment Unit
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- [x] Containment Unit
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- A cylinder shaped device (sort of like Ekko's time machine) to contain singularities
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- A cylinder shaped device (sort of like Ekko's time machine) to contain singularities
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- Completed by Icean
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- [ ] Controlled Singularity
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- [ ] Controlled Singularity
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- See above, just with a singularity in
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- See above, just with a singularity in
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- [x] Energy Core
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- [x] Energy Core
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