Add Nullified debuff, add Transcendent weapons and tool

This commit is contained in:
2025-11-20 13:25:27 +00:00
parent f3aecf176c
commit d1a99ca8b1
26 changed files with 1037 additions and 99 deletions
@@ -0,0 +1,49 @@
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Players;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
namespace ForgottenWawiTech.Content.Items.Accessories
{
public class AscendantSwarmModule : ModItem
{
public override void SetDefaults()
{
Item.width = 30;
Item.height = 34;
Item.accessory = true;
Item.value = Item.sellPrice(platinum: 240);
Item.rare = ModContent.RarityType<TranscendentItem>();
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.maxMinions += 6;
player.maxTurrets += 3;
player.GetDamage(DamageClass.Summon) += 0.35f;
player.GetAttackSpeed(DamageClass.Summon) += 0.20f;
player.whipRangeMultiplier += 0.30f;
player.GetKnockback(DamageClass.Summon) += 2f;
player.buffImmune[BuffID.OnFire] = true;
player.buffImmune[BuffID.CursedInferno] = true;
player.buffImmune[BuffID.Venom] = true;
player.GetModPlayer<TranscendentPlayer>().HandleSwarmAccessory(Item);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 6)
.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 8)
.AddIngredient(ModContent.ItemType<EnergyCore>(), 10)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 16)
.AddIngredient(ModContent.ItemType<UnstableMatter>(), 6)
.AddTile(ModContent.TileType<SingularitySealingUnit>())
.Register();
}
}
}
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using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
namespace ForgottenWawiTech.Content.Items.Accessories
{
public class TranscendentMatrix : ModItem
{
public override void SetDefaults()
{
Item.width = 28;
Item.height = 32;
Item.value = Item.sellPrice(platinum: 250);
Item.rare = ModContent.RarityType<TranscendentItem>();
Item.accessory = true;
Item.defense = 12;
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.GetDamage(DamageClass.Generic) += 0.25f;
player.GetCritChance(DamageClass.Generic) += 15;
player.endurance += 0.12f;
player.statLifeMax2 += 160;
player.statManaMax2 += 160;
player.lifeRegen += 6;
player.manaCost -= 0.12f;
player.manaRegenBonus += 120;
player.moveSpeed += 0.25f;
player.GetAttackSpeed(DamageClass.Melee) += 0.15f;
player.GetAttackSpeed(DamageClass.Summon) += 0.15f;
player.lavaImmune = true;
player.fireWalk = true;
player.noKnockback = true;
player.wingTimeMax = System.Math.Max(player.wingTimeMax, 1200);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 6)
.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 8)
.AddIngredient(ModContent.ItemType<EnergyCore>(), 12)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 16)
.AddIngredient(ModContent.ItemType<UnstableMatter>(), 6)
.AddIngredient(ItemID.CelestialShell)
.AddTile(ModContent.TileType<SingularitySealingUnit>())
.Register();
}
}
}
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@@ -36,7 +36,7 @@ namespace ForgottenWawiTech.Content.Items.Materials
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<RGBass>(), 1)
.AddIngredient(ModContent.ItemType<VisorShard>(), 5)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 5)
.AddTile(TileID.Anvils)
.Register();
}
@@ -1,13 +1,25 @@
using System.Collections.Generic;
using System.IO;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using Terraria.ModLoader.IO;
using Terraria.Localization;
namespace ForgottenWawiTech.Content.Items.Tools.SingularitySet
{
public class SingularityMultitool : ModItem
{
private bool hammerMode;
private const int PickaxePower = 500;
private const int HammerPower = 500;
private const int AxePower = 500;
protected override bool CloneNewInstances => true;
public override void SetDefaults()
{
Item.damage = 500;
@@ -23,8 +35,52 @@ namespace ForgottenWawiTech.Content.Items.Tools.SingularitySet
Item.UseSound = SoundID.Item1;
Item.autoReuse = true;
Item.useTurn = true;
Item.axe = 500;
Item.pick = 500;
Item.axe = AxePower;
Item.pick = PickaxePower;
Item.hammer = 0;
ApplyMode();
}
public override bool AltFunctionUse(Player player) => true;
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
ToggleMode(player);
return false;
}
ApplyMode();
return base.CanUseItem(player);
}
public override void ModifyTooltips(List<TooltipLine> tooltips)
{
string modeText = hammerMode ? "Hammer" : "Pickaxe";
tooltips.Add(new TooltipLine(Mod, "SingularityMultitoolMode", $"Current Mode: {modeText}"));
}
public override void SaveData(TagCompound tag)
{
tag["HammerMode"] = hammerMode;
}
public override void LoadData(TagCompound tag)
{
hammerMode = tag.GetBool("HammerMode");
ApplyMode();
}
public override void NetSend(BinaryWriter writer)
{
writer.Write(hammerMode);
}
public override void NetReceive(BinaryReader reader)
{
hammerMode = reader.ReadBoolean();
ApplyMode();
}
public override void AddRecipes()
@@ -35,5 +91,36 @@ namespace ForgottenWawiTech.Content.Items.Tools.SingularitySet
.AddTile<Content.Tiles.CraftingStations.SingularitySealingUnit>()
.Register();
}
private void ToggleMode(Player player)
{
hammerMode = !hammerMode;
ApplyMode();
if (Main.myPlayer == player.whoAmI)
{
string itemName = Lang.GetItemNameValue(Item.type);
string modeText = hammerMode ? "Hammer" : "Pickaxe";
Main.NewText($"{itemName} switched to {modeText} mode.", 190, 120, 255);
}
SoundEngine.PlaySound(SoundID.MenuTick, player.Center);
}
private void ApplyMode()
{
if (hammerMode)
{
Item.pick = 0;
Item.hammer = HammerPower;
}
else
{
Item.pick = PickaxePower;
Item.hammer = 0;
}
Item.axe = AxePower;
}
}
}
@@ -0,0 +1,150 @@
using System.Collections.Generic;
using System.IO;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
using Terraria.ModLoader.IO;
using Terraria.Localization;
namespace ForgottenWawiTech.Content.Items.Tools.Transcendent
{
public class TranscendentOmnitool : ModItem
{
private bool hammerMode;
private const int PickaxePower = 420;
private const int HammerPower = 350;
private const int AxePower = 80;
protected override bool CloneNewInstances => true;
public override void SetDefaults()
{
Item.width = 42;
Item.height = 42;
Item.damage = 220;
Item.DamageType = DamageClass.Melee;
Item.knockBack = 6f;
Item.useTime = 5;
Item.useAnimation = 10;
Item.pick = PickaxePower;
Item.axe = AxePower;
Item.hammer = 0;
Item.tileBoost += 6;
Item.useTurn = true;
Item.autoReuse = true;
Item.useStyle = ItemUseStyleID.Swing;
Item.UseSound = SoundID.Item15;
Item.value = Item.sellPrice(platinum: 260);
Item.rare = ModContent.RarityType<TranscendentItem>();
ApplyMode();
}
public override bool AltFunctionUse(Player player) => true;
public override bool CanUseItem(Player player)
{
if (player.altFunctionUse == 2)
{
ToggleMode(player);
return false;
}
ApplyMode();
return base.CanUseItem(player);
}
public override void HoldItem(Player player)
{
ApplyMode();
player.blockRange += 3;
player.pickSpeed -= 0.25f;
if (player.pickSpeed < 0.35f)
{
player.pickSpeed = 0.35f;
}
player.AddBuff(BuffID.Dangersense, 2);
player.AddBuff(BuffID.Shine, 2);
}
public override void ModifyHitNPC(Player player, NPC target, ref NPC.HitModifiers modifiers)
{
modifiers.SourceDamage *= 1.25f;
}
public override void ModifyTooltips(List<TooltipLine> tooltips)
{
string modeText = hammerMode ? "Hammer" : "Pickaxe";
tooltips.Add(new TooltipLine(Mod, "TranscendentOmnitoolMode", $"Current Mode: {modeText}"));
}
public override void SaveData(TagCompound tag)
{
tag["HammerMode"] = hammerMode;
}
public override void LoadData(TagCompound tag)
{
hammerMode = tag.GetBool("HammerMode");
ApplyMode();
}
public override void NetSend(BinaryWriter writer)
{
writer.Write(hammerMode);
}
public override void NetReceive(BinaryReader reader)
{
hammerMode = reader.ReadBoolean();
ApplyMode();
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 6)
.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 10)
.AddIngredient(ModContent.ItemType<EnergyCore>(), 14)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 18)
.AddIngredient(ModContent.ItemType<UnstableMatter>(), 6)
.AddTile(ModContent.TileType<SingularitySealingUnit>())
.Register();
}
private void ToggleMode(Player player)
{
hammerMode = !hammerMode;
ApplyMode();
if (Main.myPlayer == player.whoAmI)
{
string itemName = Lang.GetItemNameValue(Item.type);
string modeText = hammerMode ? "Hammer" : "Pickaxe";
Main.NewText($"{itemName} switched to {modeText} mode.", 120, 255, 225);
}
SoundEngine.PlaySound(SoundID.MenuTick, player.Center);
}
private void ApplyMode()
{
if (hammerMode)
{
Item.pick = 0;
Item.hammer = HammerPower;
}
else
{
Item.pick = PickaxePower;
Item.hammer = 0;
}
Item.axe = AxePower;
}
}
}
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@@ -1,6 +1,5 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
@@ -12,110 +11,67 @@ namespace ForgottenWawiTech.Content.Items.Weapons.Magic
{
public override void SetDefaults()
{
Item.damage = 15000;
Item.mana = 30;
Item.damage = 520;
Item.mana = 22;
Item.crit = 100;
Item.DamageType = DamageClass.Magic;
Item.width = 40;
Item.height = 40;
Item.useTime = 20;
Item.useAnimation = 20;
Item.useTime = 14;
Item.useAnimation = 14;
Item.useStyle = ItemUseStyleID.Shoot;
Item.knockBack = 6;
Item.value = Item.buyPrice(platinum: 20);
Item.knockBack = 4.5f;
Item.value = Item.sellPrice(gold: 32);
Item.rare = ModContent.RarityType<SingularityItem>();
Item.autoReuse = true;
Item.noMelee = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 50f;
Item.shoot = ProjectileID.NebulaBlaze1;
Item.shootSpeed = 20f;
Item.useAmmo = AmmoID.None;
}
public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockBack)
{
// Shoot every projectile from vanilla Terraria magic weapons at once.
int[] projectiles = new int[] {
// Pre-Hardmode Magic Weapons
ProjectileID.WandOfSparkingSpark,
ProjectileID.AmethystBolt,
ProjectileID.TopazBolt,
ProjectileID.SapphireBolt,
ProjectileID.EmeraldBolt,
ProjectileID.RubyBolt,
ProjectileID.DiamondBolt,
ProjectileID.AmberBolt,
ProjectileID.VilethornBase,
ProjectileID.VilethornTip,
ProjectileID.Bee,
ProjectileID.WaterStream,
ProjectileID.BookOfSkullsSkull,
ProjectileID.DemonScythe,
ProjectileID.ThunderSpear,
ProjectileID.FlowerPetal,
ProjectileID.Flamelash,
ProjectileID.MagicMissile,
// Hardmode Magic Weapons
ProjectileID.SkyFracture,
ProjectileID.CrystalShard,
ProjectileID.CrystalStorm,
ProjectileID.CursedFlameFriendly,
ProjectileID.GoldenShowerFriendly,
//ProjectileID.CrystalSerpent,
ProjectileID.Meteor1,
ProjectileID.Meteor2,
ProjectileID.Meteor3,
ProjectileID.RainbowRodBullet,
//ProjectileID.MagicalHarp,
ProjectileID.IceBlock,
ProjectileID.RainCloudRaining,
ProjectileID.PoisonFang,
ProjectileID.VenomFang,
ProjectileID.NettleBurstLeft,
ProjectileID.NettleBurstRight,
//ProjectileID.LeafBlowerLeaf,
ProjectileID.ShadowBeamFriendly,
ProjectileID.SpectreWrath,
ProjectileID.InfernoFriendlyBolt,
ProjectileID.MagnetSphereBall,
ProjectileID.MagnetSphereBolt,
ProjectileID.RainbowFront,
ProjectileID.RainbowBack,
ProjectileID.NorthPoleSnowflake,
ProjectileID.Blizzard,
ProjectileID.HeatRay,
ProjectileID.LaserMachinegunLaser,
ProjectileID.ChargedBlasterOrb,
ProjectileID.Bubble,
ProjectileID.NightBeam,
ProjectileID.LightBeam,
ProjectileID.LunarFlare,
ProjectileID.NebulaArcanum,
Vector2 direction = velocity.LengthSquared() > 0.0001f ? Vector2.Normalize(velocity) : new Vector2(player.direction, 0f);
int[] primaryBolts =
{
ProjectileID.NebulaBlaze1,
ProjectileID.NebulaBlaze2,
ProjectileID.LastPrismLaser,
ProjectileID.ShadowFlame,
ProjectileID.ToxicFlask,
ProjectileID.BookStaffShot,
// Special/Event Magic Weapons
ProjectileID.FlaironBubble,
ProjectileID.UnholyTridentFriendly,
ProjectileID.RainFriendly,
ProjectileID.IceSickle,
ProjectileID.FrostBoltStaff,
ProjectileID.CrystalLeafShot,
ProjectileID.Spark,
ProjectileID.BeeArrow,
ProjectileID.Wasp,
ProjectileID.DD2PhoenixBowShot,
ProjectileID.MonkStaffT1,
ProjectileID.MonkStaffT2,
ProjectileID.MonkStaffT3,
ProjectileID.SkyFracture,
ProjectileID.ShadowBeamFriendly,
ProjectileID.CrystalShard,
ProjectileID.CrystalLeafShot
};
foreach (int projectileType in projectiles)
for (int i = 0; i < 5; i++)
{
Terraria.Projectile.NewProjectile(source, position, velocity, projectileType, damage, knockBack, player.whoAmI);
int projType = primaryBolts[Main.rand.Next(primaryBolts.Length)];
Vector2 perturbedVelocity = direction.RotatedByRandom(MathHelper.ToRadians(8f)) * Item.shootSpeed * Main.rand.NextFloat(0.98f, 1.18f);
int proj = Projectile.NewProjectile(source, position, perturbedVelocity, projType, (int)(damage * 0.95f), knockBack, player.whoAmI);
if (proj >= 0)
{
Main.projectile[proj].DamageType = DamageClass.Magic;
}
}
return false; // return false to prevent tModLoader from shooting the default projectile
int lingeringType = ProjectileID.MagnetSphereBall;
Vector2 orbitalVel = direction.RotatedBy(MathHelper.ToRadians(Main.rand.NextBool() ? 22f : -22f)) * (Item.shootSpeed * 0.68f);
int sphere = Projectile.NewProjectile(source, position, orbitalVel, lingeringType, (int)(damage * 0.85f), 0f, player.whoAmI);
if (sphere >= 0)
{
Main.projectile[sphere].DamageType = DamageClass.Magic;
}
if (Main.rand.NextBool(2))
{
int burst = Projectile.NewProjectile(source, position, direction * (Item.shootSpeed * 0.85f), ProjectileID.NebulaArcanum, (int)(damage * 0.7f), knockBack * 0.6f, player.whoAmI);
if (burst >= 0)
{
Main.projectile[burst].DamageType = DamageClass.Magic;
}
}
return false;
}
public override Vector2? HoldoutOffset() {
@@ -123,7 +79,8 @@ namespace ForgottenWawiTech.Content.Items.Weapons.Magic
}
public override void ModifyShootStats(Player player, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) {
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 25f;
Vector2 direction = velocity.LengthSquared() > 0.0001f ? Vector2.Normalize(velocity) : new Vector2(player.direction, 0f);
Vector2 muzzleOffset = direction * 25f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) {
position += muzzleOffset;
@@ -0,0 +1,63 @@
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Projectiles.Transcendent;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
namespace ForgottenWawiTech.Content.Items.Weapons.Magic
{
public class TranscendentSingularityStaff : ModItem
{
public override void SetStaticDefaults()
{
Item.staff[Type] = true;
}
public override void SetDefaults()
{
Item.width = 64;
Item.height = 64;
Item.damage = 5000;
Item.DamageType = DamageClass.Magic;
Item.knockBack = 5f;
Item.crit = 50;
Item.mana = 50;
Item.useTime = 18;
Item.useAnimation = 18;
Item.useStyle = ItemUseStyleID.Shoot;
Item.UseSound = SoundID.Item73;
Item.autoReuse = true;
Item.noMelee = true;
Item.shootSpeed = 20f;
Item.shoot = ModContent.ProjectileType<TranscendentNova>();
Item.value = Item.sellPrice(platinum: 310);
Item.rare = ModContent.RarityType<TranscendentItem>();
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 spawnPosition = player.Center + new Vector2(0f, -16f);
Vector2 spawnVelocity = velocity * 0.6f + player.velocity * 0.4f;
spawnVelocity = spawnVelocity.RotatedByRandom(MathHelper.ToRadians(8f));
Projectile.NewProjectile(source, spawnPosition, spawnVelocity, type, damage, knockback, player.whoAmI);
return false;
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 8)
.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 10)
.AddIngredient(ModContent.ItemType<EnergyCore>(), 12)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 20)
.AddIngredient(ModContent.ItemType<UnstableMatter>(), 8)
.AddTile(ModContent.TileType<SingularitySealingUnit>())
.Register();
}
}
}
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using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Projectiles.Transcendent;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
namespace ForgottenWawiTech.Content.Items.Weapons.Melee
{
public class TranscendentBlade : ModItem
{
public override void SetDefaults()
{
Item.width = 68;
Item.height = 68;
Item.damage = 5000;
Item.DamageType = DamageClass.Melee;
Item.knockBack = 8f;
Item.crit = 24;
Item.useTime = 14;
Item.useAnimation = 14;
Item.useStyle = ItemUseStyleID.Swing;
Item.autoReuse = true;
Item.UseSound = SoundID.Item1;
Item.value = Item.sellPrice(platinum: 300);
Item.rare = ModContent.RarityType<TranscendentItem>();
Item.shoot = ModContent.ProjectileType<TranscendentBladeShard>();
Item.shootSpeed = 19f;
}
public override void MeleeEffects(Player player, Rectangle hitbox)
{
if (Main.rand.NextBool(3))
{
Vector2 spawnPosition = new Vector2(hitbox.X, hitbox.Y);
Dust dust = Dust.NewDustDirect(spawnPosition, hitbox.Width, hitbox.Height, DustID.RainbowTorch, player.velocity.X * 0.2f, player.velocity.Y * 0.2f, 150, default, 1.3f);
dust.noGravity = true;
}
}
public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 baseVelocity = Vector2.Normalize(velocity) * Item.shootSpeed;
for (int i = 0; i < 3; i++)
{
Vector2 perturbedVelocity = baseVelocity.RotatedByRandom(MathHelper.ToRadians(22f)) * Main.rand.NextFloat(0.8f, 1.1f);
Projectile.NewProjectile(source, player.Center, perturbedVelocity, type, (int)(damage * 0.8f), knockback * 0.6f, player.whoAmI);
}
return false;
}
public override void OnHitNPC(Player player, NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Daybreak, 420);
target.AddBuff(BuffID.BetsysCurse, 300);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 8)
.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 12)
.AddIngredient(ModContent.ItemType<EnergyCore>(), 14)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 20)
.AddIngredient(ModContent.ItemType<UnstableMatter>(), 8)
.AddTile(ModContent.TileType<SingularitySealingUnit>())
.Register();
}
}
}
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using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Items.Materials;
using ForgottenWawiTech.Content.Projectiles.Transcendent;
using ForgottenWawiTech.Content.Rarities;
using ForgottenWawiTech.Content.Tiles.CraftingStations;
namespace ForgottenWawiTech.Content.Items.Weapons.Ranged
{
public class TranscendentRailcannon : ModItem
{
public override void SetDefaults()
{
Item.width = 74;
Item.height = 32;
Item.damage = 5000;
Item.DamageType = DamageClass.Ranged;
Item.knockBack = 6f;
Item.crit = 28;
Item.useTime = 7;
Item.useAnimation = 7;
Item.useStyle = ItemUseStyleID.Shoot;
Item.UseSound = SoundID.Item38;
Item.autoReuse = true;
Item.noMelee = true;
Item.value = Item.sellPrice(platinum: 320);
Item.rare = ModContent.RarityType<TranscendentItem>();
Item.shoot = ModContent.ProjectileType<TranscendentRailBolt>();
Item.shootSpeed = 26f;
Item.useAmmo = AmmoID.None;
}
public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
{
Vector2 direction = velocity.LengthSquared() > 0.0001f ? Vector2.Normalize(velocity) : new Vector2(player.direction, 0f);
Vector2 muzzleOffset = direction * 32f;
Vector2 spawnPosition = position + muzzleOffset;
Projectile.NewProjectile(source, spawnPosition, direction * Item.shootSpeed, type, damage, knockback, player.whoAmI);
return false;
}
public override Vector2? HoldoutOffset()
{
return new Vector2(-10f, 0f);
}
public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 8)
.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 10)
.AddIngredient(ModContent.ItemType<EnergyCore>(), 16)
.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 24)
.AddIngredient(ModContent.ItemType<UnstableMatter>(), 8)
.AddTile(ModContent.TileType<SingularitySealingUnit>())
.Register();
}
}
}
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