Add Nullified debuff, add Transcendent weapons and tool
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Projectiles.Transcendent;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Tiles.CraftingStations;
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namespace ForgottenWawiTech.Content.Items.Weapons.Melee
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{
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public class TranscendentBlade : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 68;
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Item.height = 68;
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Item.damage = 5000;
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Item.DamageType = DamageClass.Melee;
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Item.knockBack = 8f;
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Item.crit = 24;
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Item.useTime = 14;
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Item.useAnimation = 14;
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Item.useStyle = ItemUseStyleID.Swing;
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Item.autoReuse = true;
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Item.UseSound = SoundID.Item1;
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Item.value = Item.sellPrice(platinum: 300);
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Item.rare = ModContent.RarityType<TranscendentItem>();
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Item.shoot = ModContent.ProjectileType<TranscendentBladeShard>();
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Item.shootSpeed = 19f;
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}
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public override void MeleeEffects(Player player, Rectangle hitbox)
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{
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if (Main.rand.NextBool(3))
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{
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Vector2 spawnPosition = new Vector2(hitbox.X, hitbox.Y);
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Dust dust = Dust.NewDustDirect(spawnPosition, hitbox.Width, hitbox.Height, DustID.RainbowTorch, player.velocity.X * 0.2f, player.velocity.Y * 0.2f, 150, default, 1.3f);
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dust.noGravity = true;
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}
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}
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public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockback)
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{
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Vector2 baseVelocity = Vector2.Normalize(velocity) * Item.shootSpeed;
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for (int i = 0; i < 3; i++)
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{
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Vector2 perturbedVelocity = baseVelocity.RotatedByRandom(MathHelper.ToRadians(22f)) * Main.rand.NextFloat(0.8f, 1.1f);
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Projectile.NewProjectile(source, player.Center, perturbedVelocity, type, (int)(damage * 0.8f), knockback * 0.6f, player.whoAmI);
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}
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return false;
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}
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public override void OnHitNPC(Player player, NPC target, NPC.HitInfo hit, int damageDone)
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{
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target.AddBuff(BuffID.Daybreak, 420);
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target.AddBuff(BuffID.BetsysCurse, 300);
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<ControlledSingularity>(), 8)
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.AddIngredient(ModContent.ItemType<SingularityAlloy>(), 12)
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.AddIngredient(ModContent.ItemType<EnergyCore>(), 14)
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 20)
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.AddIngredient(ModContent.ItemType<UnstableMatter>(), 8)
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.AddTile(ModContent.TileType<SingularitySealingUnit>())
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.Register();
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}
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}
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}
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