Add Nullified debuff, add Transcendent weapons and tool
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@@ -32,11 +32,19 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNiko
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public override void AI()
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{
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// Phased behaviour for Niko:
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// Phase 0: initial/dummy AI until 50% HP
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// Phase 1: invulnerable for ~1 minute (dialogue opportunity)
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// Phase 2: dummy AI until 30% HP
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// Phase 3: spawn other bosses (Lyyka, Neptune, Lexy) if they are undefeated, then move to Phase 4
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/*
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IDEA:
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Phase 1: Somewhat tame, false sense of security. 75% HP
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Phase 1.5: Invulnerable, drifts around, monologue for ~1 minute
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Phase 2: Heal 50% HP
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Phase 3: Spawn other bosses if undefeated
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Phase 3.5: After other bosses are defeated (or if they aren't spawned), short pause for dialogue
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Phase 4: Final behaviour
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Each individual phase I have yet to fully plan out, but the main idea is simple. What if we uncapped a Player's limitations and slapped them as a boss with near end-game gear?
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Nintendo don't sue me - I am only copying Inner Agent 3 here. Alongside rough ideas of the Uzi and Cyn fight from Murder Drones.
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Music (if legality allows) is planned to be a rock-ier remix of "In The End" by Linkin Park, fitting Niko's emo ass.
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*/
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NPC.TargetClosest(false);
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Player target = Main.player[NPC.target];
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