Add Nullified debuff, add Transcendent weapons and tool

This commit is contained in:
2025-11-20 13:25:27 +00:00
parent f3aecf176c
commit d1a99ca8b1
26 changed files with 1037 additions and 99 deletions
+13 -5
View File
@@ -32,11 +32,19 @@ namespace ForgottenWawiTech.Content.NPCs.OriginalNiko
public override void AI()
{
// Phased behaviour for Niko:
// Phase 0: initial/dummy AI until 50% HP
// Phase 1: invulnerable for ~1 minute (dialogue opportunity)
// Phase 2: dummy AI until 30% HP
// Phase 3: spawn other bosses (Lyyka, Neptune, Lexy) if they are undefeated, then move to Phase 4
/*
IDEA:
Phase 1: Somewhat tame, false sense of security. 75% HP
Phase 1.5: Invulnerable, drifts around, monologue for ~1 minute
Phase 2: Heal 50% HP
Phase 3: Spawn other bosses if undefeated
Phase 3.5: After other bosses are defeated (or if they aren't spawned), short pause for dialogue
Phase 4: Final behaviour
Each individual phase I have yet to fully plan out, but the main idea is simple. What if we uncapped a Player's limitations and slapped them as a boss with near end-game gear?
Nintendo don't sue me - I am only copying Inner Agent 3 here. Alongside rough ideas of the Uzi and Cyn fight from Murder Drones.
Music (if legality allows) is planned to be a rock-ier remix of "In The End" by Linkin Park, fitting Niko's emo ass.
*/
NPC.TargetClosest(false);
Player target = Main.player[NPC.target];