Add Nullified debuff, add Transcendent weapons and tool

This commit is contained in:
2025-11-20 13:25:27 +00:00
parent f3aecf176c
commit d1a99ca8b1
26 changed files with 1037 additions and 99 deletions
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using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentBladeShard : ModProjectile
{
public override void SetStaticDefaults()
{
ProjectileID.Sets.TrailCacheLength[Type] = 12;
ProjectileID.Sets.TrailingMode[Type] = 2;
}
public override void SetDefaults()
{
Projectile.width = 18;
Projectile.height = 18;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 4;
Projectile.timeLeft = 180;
Projectile.alpha = 40;
Projectile.tileCollide = false;
Projectile.extraUpdates = 1;
Projectile.DamageType = DamageClass.Melee;
Projectile.ignoreWater = true;
}
public override void AI()
{
Projectile.rotation += 0.4f * Projectile.direction;
Lighting.AddLight(Projectile.Center, 0.35f, 0.25f, 0.55f);
if (Projectile.localAI[0] == 0f)
{
Projectile.localAI[0] = 1f;
Projectile.velocity *= 1.1f;
}
NPC target = FindTarget(720f);
if (target != null)
{
float homingStrength = 0.18f;
float desiredSpeed = 20f;
Vector2 desiredVelocity = Projectile.DirectionTo(target.Center) * desiredSpeed;
Projectile.velocity = Vector2.Lerp(Projectile.velocity, desiredVelocity, homingStrength);
}
if (Main.rand.NextBool(3))
{
int dustIndex = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, DustID.RainbowTorch, 0f, 0f, 150, default, 1.2f);
Dust dust = Main.dust[dustIndex];
dust.noGravity = true;
dust.velocity = Projectile.velocity * 0.3f;
}
}
private NPC FindTarget(float maxDetectDistance)
{
NPC selected = null;
float sqr = maxDetectDistance * maxDetectDistance;
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC npc = Main.npc[i];
if (npc.CanBeChasedBy())
{
float dist = Vector2.DistanceSquared(npc.Center, Projectile.Center);
if (dist < sqr)
{
sqr = dist;
selected = npc;
}
}
}
return selected;
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Daybreak, 300);
target.AddBuff(ModContent.BuffType<Content.Buffs.Debuffs.TypeNull>(), 300);
}
}
}
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using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentNova : ModProjectile
{
public override void SetStaticDefaults()
{
ProjectileID.Sets.TrailCacheLength[Type] = 10;
ProjectileID.Sets.TrailingMode[Type] = 2;
}
public override void SetDefaults()
{
Projectile.width = 28;
Projectile.height = 28;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.timeLeft = 120;
Projectile.tileCollide = false;
Projectile.DamageType = DamageClass.Magic;
Projectile.ignoreWater = true;
}
public override void AI()
{
Projectile.rotation += 0.08f;
Projectile.velocity *= 0.97f;
Lighting.AddLight(Projectile.Center, 0.55f, 0.35f, 0.75f);
if (Projectile.localAI[0]++ > 20f && Main.rand.NextBool(3))
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.GemAmethyst, Projectile.velocity.X * 0.2f, Projectile.velocity.Y * 0.2f, 150, default, 1.3f);
dust.noGravity = true;
dust.velocity += Projectile.velocity * 0.1f;
}
if (Projectile.localAI[1]++ >= 8f)
{
Projectile.localAI[1] = 0f;
int healAmount = 1;
Player owner = Main.player[Projectile.owner];
if (owner.active && !owner.dead && owner.Distance(Projectile.Center) < 400f)
{
owner.statLife = Math.Min(owner.statLife + healAmount, owner.statLifeMax2);
owner.HealEffect(healAmount);
}
}
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Daybreak, 300);
target.AddBuff(ModContent.BuffType<Content.Buffs.Debuffs.TypeNull>(), 300);
}
[Obsolete]
public override void Kill(int timeLeft)
{
SoundEngine.PlaySound(SoundID.Item74, Projectile.Center);
for (int i = 0; i < 24; i++)
{
Vector2 dustVelocity = Vector2.UnitX.RotatedByRandom(MathHelper.TwoPi) * Main.rand.NextFloat(6f, 12f);
Dust dust = Dust.NewDustDirect(Projectile.Center, 0, 0, DustID.GemAmethyst, dustVelocity.X, dustVelocity.Y, 120, default, 1.6f);
dust.noGravity = true;
}
if (Projectile.owner == Main.myPlayer)
{
int shardCount = 6;
for (int i = 0; i < shardCount; i++)
{
Vector2 velocity = Vector2.UnitX.RotatedByRandom(MathHelper.TwoPi) * Main.rand.NextFloat(7f, 12f);
Projectile.NewProjectile(
Projectile.GetSource_FromThis(),
Projectile.Center,
velocity,
ModContent.ProjectileType<TranscendentBladeShard>(),
(int)(Projectile.damage * 0.85f),
Projectile.knockBack,
Projectile.owner);
}
}
}
}
}
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using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentRailBolt : ModProjectile
{
public override void SetStaticDefaults()
{
ProjectileID.Sets.TrailCacheLength[Type] = 15;
ProjectileID.Sets.TrailingMode[Type] = 3;
}
public override void SetDefaults()
{
Projectile.width = 14;
Projectile.height = 14;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 8;
Projectile.timeLeft = 240;
Projectile.tileCollide = false;
Projectile.extraUpdates = 3;
Projectile.DamageType = DamageClass.Ranged;
Projectile.ignoreWater = true;
Projectile.light = 0.6f;
}
public override void AI()
{
if (Projectile.localAI[0] == 0f)
{
Projectile.localAI[0] = 1f;
SoundEngine.PlaySound(SoundID.Item72, Projectile.position);
}
Lighting.AddLight(Projectile.Center, 0.5f, 0.55f, 0.8f);
Projectile.rotation = Projectile.velocity.ToRotation();
if (Main.rand.NextBool(3))
{
Vector2 dustVelocity = Projectile.velocity * 0.2f;
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.Electric, dustVelocity.X, dustVelocity.Y, 150, default, 1.2f);
dust.noGravity = true;
}
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
SplitIntoShards();
}
public override void OnKill(int timeLeft)
{
SplitIntoShards();
for (int i = 0; i < 8; i++)
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.BlueCrystalShard, Projectile.velocity.X * 0.4f, Projectile.velocity.Y * 0.4f, 100, default, 1.3f);
dust.noGravity = true;
}
}
private void SplitIntoShards()
{
if (Projectile.owner != Main.myPlayer)
return;
int shardCount = 3;
for (int i = 0; i < shardCount; i++)
{
Vector2 velocity = Projectile.velocity.RotatedByRandom(MathHelper.ToRadians(25f)) * 0.7f;
if (velocity.LengthSquared() < 1f)
{
velocity = new Vector2(0f, -6f);
}
Projectile.NewProjectile(
Projectile.GetSource_FromThis(),
Projectile.Center,
velocity,
ModContent.ProjectileType<TranscendentBladeShard>(),
(int)(Projectile.damage * 0.7f),
Projectile.knockBack * 0.6f,
Projectile.owner);
}
}
}
}
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