Add Nullified debuff, add Transcendent weapons and tool
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@@ -0,0 +1,92 @@
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using Microsoft.Xna.Framework;
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using System;
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using Terraria;
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using Terraria.Audio;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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{
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public class TranscendentRailBolt : ModProjectile
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{
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.TrailCacheLength[Type] = 15;
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ProjectileID.Sets.TrailingMode[Type] = 3;
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}
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public override void SetDefaults()
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{
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Projectile.width = 14;
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Projectile.height = 14;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 8;
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Projectile.timeLeft = 240;
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Projectile.tileCollide = false;
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Projectile.extraUpdates = 3;
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Projectile.DamageType = DamageClass.Ranged;
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Projectile.ignoreWater = true;
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Projectile.light = 0.6f;
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}
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public override void AI()
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{
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if (Projectile.localAI[0] == 0f)
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{
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Projectile.localAI[0] = 1f;
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SoundEngine.PlaySound(SoundID.Item72, Projectile.position);
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}
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Lighting.AddLight(Projectile.Center, 0.5f, 0.55f, 0.8f);
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Projectile.rotation = Projectile.velocity.ToRotation();
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if (Main.rand.NextBool(3))
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{
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Vector2 dustVelocity = Projectile.velocity * 0.2f;
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Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.Electric, dustVelocity.X, dustVelocity.Y, 150, default, 1.2f);
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dust.noGravity = true;
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}
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}
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public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
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{
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SplitIntoShards();
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}
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public override void OnKill(int timeLeft)
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{
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SplitIntoShards();
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for (int i = 0; i < 8; i++)
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{
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Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.BlueCrystalShard, Projectile.velocity.X * 0.4f, Projectile.velocity.Y * 0.4f, 100, default, 1.3f);
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dust.noGravity = true;
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}
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}
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private void SplitIntoShards()
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{
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if (Projectile.owner != Main.myPlayer)
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return;
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int shardCount = 3;
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for (int i = 0; i < shardCount; i++)
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{
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Vector2 velocity = Projectile.velocity.RotatedByRandom(MathHelper.ToRadians(25f)) * 0.7f;
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if (velocity.LengthSquared() < 1f)
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{
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velocity = new Vector2(0f, -6f);
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}
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Projectile.NewProjectile(
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Projectile.GetSource_FromThis(),
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Projectile.Center,
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velocity,
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ModContent.ProjectileType<TranscendentBladeShard>(),
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(int)(Projectile.damage * 0.7f),
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Projectile.knockBack * 0.6f,
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Projectile.owner);
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}
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}
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}
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}
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