Add Nullified debuff, add Transcendent weapons and tool

This commit is contained in:
2025-11-20 13:25:27 +00:00
parent f3aecf176c
commit d1a99ca8b1
26 changed files with 1037 additions and 99 deletions
@@ -0,0 +1,92 @@
using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentRailBolt : ModProjectile
{
public override void SetStaticDefaults()
{
ProjectileID.Sets.TrailCacheLength[Type] = 15;
ProjectileID.Sets.TrailingMode[Type] = 3;
}
public override void SetDefaults()
{
Projectile.width = 14;
Projectile.height = 14;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = 8;
Projectile.timeLeft = 240;
Projectile.tileCollide = false;
Projectile.extraUpdates = 3;
Projectile.DamageType = DamageClass.Ranged;
Projectile.ignoreWater = true;
Projectile.light = 0.6f;
}
public override void AI()
{
if (Projectile.localAI[0] == 0f)
{
Projectile.localAI[0] = 1f;
SoundEngine.PlaySound(SoundID.Item72, Projectile.position);
}
Lighting.AddLight(Projectile.Center, 0.5f, 0.55f, 0.8f);
Projectile.rotation = Projectile.velocity.ToRotation();
if (Main.rand.NextBool(3))
{
Vector2 dustVelocity = Projectile.velocity * 0.2f;
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.Electric, dustVelocity.X, dustVelocity.Y, 150, default, 1.2f);
dust.noGravity = true;
}
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
SplitIntoShards();
}
public override void OnKill(int timeLeft)
{
SplitIntoShards();
for (int i = 0; i < 8; i++)
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.BlueCrystalShard, Projectile.velocity.X * 0.4f, Projectile.velocity.Y * 0.4f, 100, default, 1.3f);
dust.noGravity = true;
}
}
private void SplitIntoShards()
{
if (Projectile.owner != Main.myPlayer)
return;
int shardCount = 3;
for (int i = 0; i < shardCount; i++)
{
Vector2 velocity = Projectile.velocity.RotatedByRandom(MathHelper.ToRadians(25f)) * 0.7f;
if (velocity.LengthSquared() < 1f)
{
velocity = new Vector2(0f, -6f);
}
Projectile.NewProjectile(
Projectile.GetSource_FromThis(),
Projectile.Center,
velocity,
ModContent.ProjectileType<TranscendentBladeShard>(),
(int)(Projectile.damage * 0.7f),
Projectile.knockBack * 0.6f,
Projectile.owner);
}
}
}
}