Add Avali and Protogen progression sets
This commit is contained in:
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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using ForgottenWawiTech.Content.Items.Armor.ProtogenInitiateSet;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Body)]
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public class ProtogenOperativeChestplate : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 8);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 20;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Generic) += 0.12f;
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player.GetCritChance(DamageClass.Generic) += 6;
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player.statLifeMax2 += 40;
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player.statManaMax2 += 50;
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player.endurance += 0.05f;
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 18)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateChestplate>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 12)
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.AddIngredient(ItemID.Wire, 15)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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@@ -0,0 +1,53 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Head)]
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public class ProtogenOperativeCowl : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 6);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 16;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Summon) += 0.20f;
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player.maxMinions += 2;
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player.statLifeMax2 += 38;
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player.statManaMax2 += 40;
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}
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public override bool IsArmorSet(Item head, Item body, Item legs)
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{
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return body.type == ModContent.ItemType<ProtogenOperativeChestplate>() && legs.type == ModContent.ItemType<ProtogenOperativeLeggings>();
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}
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public override void UpdateArmorSet(Player player)
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{
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+2 max minions and +18% summon damage";
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player.maxMinions += 2;
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player.GetDamage(DamageClass.Summon) += 0.18f;
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// TODO: Implement nanite swarm healing system
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 12)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateCowl>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 8)
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.AddIngredient(ItemID.Wire, 10)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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@@ -0,0 +1,54 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Head)]
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public class ProtogenOperativeHelmet : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 6);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 20;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Melee) += 0.17f;
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player.GetCritChance(DamageClass.Melee) += 9;
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player.statLifeMax2 += 45;
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player.statManaMax2 += 40;
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player.GetAttackSpeed(DamageClass.Melee) += 0.08f;
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}
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public override bool IsArmorSet(Item head, Item body, Item legs)
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{
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return body.type == ModContent.ItemType<ProtogenOperativeChestplate>() && legs.type == ModContent.ItemType<ProtogenOperativeLeggings>();
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}
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public override void UpdateArmorSet(Player player)
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{
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+12% melee damage and speed";
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player.GetDamage(DamageClass.Melee) += 0.12f;
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player.GetAttackSpeed(DamageClass.Melee) += 0.12f;
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// TODO: Implement nanite swarm healing system
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 12)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateHelmet>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 8)
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.AddIngredient(ItemID.Wire, 10)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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@@ -0,0 +1,53 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Head)]
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public class ProtogenOperativeHood : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 6);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 14;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Magic) += 0.22f;
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player.statManaMax2 += 100;
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player.manaCost -= 0.15f;
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player.GetCritChance(DamageClass.Magic) += 8;
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}
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public override bool IsArmorSet(Item head, Item body, Item legs)
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{
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return body.type == ModContent.ItemType<ProtogenOperativeChestplate>() && legs.type == ModContent.ItemType<ProtogenOperativeLeggings>();
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}
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public override void UpdateArmorSet(Player player)
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{
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+18% magic damage and -18% mana cost";
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player.GetDamage(DamageClass.Magic) += 0.18f;
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player.manaCost -= 0.18f;
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// TODO: Implement nanite swarm healing system
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 12)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateHood>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 8)
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.AddIngredient(ItemID.Wire, 10)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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@@ -0,0 +1,41 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Legs)]
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public class ProtogenOperativeLeggings : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 7);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 14;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Generic) += 0.08f;
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player.GetCritChance(DamageClass.Generic) += 4;
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player.statLifeMax2 += 20;
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player.statManaMax2 += 30;
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player.moveSpeed += 0.12f;
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 15)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateLeggings>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 10)
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.AddIngredient(ItemID.Wire, 12)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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@@ -0,0 +1,53 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Head)]
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public class ProtogenOperativeMask : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 6);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 17;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Ranged) += 0.20f;
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player.GetCritChance(DamageClass.Ranged) += 12;
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player.statLifeMax2 += 40;
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player.statManaMax2 += 40;
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}
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public override bool IsArmorSet(Item head, Item body, Item legs)
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{
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return body.type == ModContent.ItemType<ProtogenOperativeChestplate>() && legs.type == ModContent.ItemType<ProtogenOperativeLeggings>();
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}
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public override void UpdateArmorSet(Player player)
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{
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+15% ranged damage and critical strike chance";
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player.GetDamage(DamageClass.Ranged) += 0.15f;
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player.GetCritChance(DamageClass.Ranged) += 15;
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// TODO: Implement nanite swarm healing system
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 12)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateMask>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 8)
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.AddIngredient(ItemID.Wire, 10)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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