Add Avali and Protogen progression sets
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using ForgottenWawiTech.Content.Items.Materials;
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using ForgottenWawiTech.Content.Rarities;
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namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet
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{
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[AutoloadEquip(EquipType.Head)]
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public class ProtogenOperativeHood : ModItem
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{
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public override void SetDefaults()
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{
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Item.width = 18;
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Item.height = 18;
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Item.value = Item.sellPrice(gold: 6);
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Item.rare = ModContent.RarityType<ProtogenItem>();
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Item.defense = 14;
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}
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public override void UpdateEquip(Player player)
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{
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player.GetDamage(DamageClass.Magic) += 0.22f;
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player.statManaMax2 += 100;
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player.manaCost -= 0.15f;
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player.GetCritChance(DamageClass.Magic) += 8;
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}
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public override bool IsArmorSet(Item head, Item body, Item legs)
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{
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return body.type == ModContent.ItemType<ProtogenOperativeChestplate>() && legs.type == ModContent.ItemType<ProtogenOperativeLeggings>();
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}
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public override void UpdateArmorSet(Player player)
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{
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player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+18% magic damage and -18% mana cost";
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player.GetDamage(DamageClass.Magic) += 0.18f;
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player.manaCost -= 0.18f;
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// TODO: Implement nanite swarm healing system
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}
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public override void AddRecipes()
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{
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CreateRecipe()
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.AddIngredient(ModContent.ItemType<MalfunctioningNanites>(), 12)
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.AddIngredient(ModContent.ItemType<ProtogenInitiateHood>(), 1)
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.AddIngredient(ItemID.ChlorophyteBar, 8)
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.AddIngredient(ItemID.Wire, 10)
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.AddTile(TileID.MythrilAnvil)
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.Register();
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}
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}
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}
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