add beam wand (thanks lexy)
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@@ -0,0 +1,119 @@
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Microsoft.Xna.Framework;
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namespace ForgottenWawiTech.Content.NPCs.Enemies.AvalianInvasion
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{
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public class AvalianEliteCommando : ModNPC
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{
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private int attackTimer = 0;
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private int teleportTimer = 0;
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public override void SetStaticDefaults()
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{
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Main.npcFrameCount[Type] = 8;
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NPCID.Sets.NPCBestiaryDrawModifiers value = new NPCID.Sets.NPCBestiaryDrawModifiers(0)
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{
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Velocity = 1f
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};
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NPCID.Sets.NPCBestiaryDrawOffset.Add(Type, value);
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}
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public override void SetDefaults()
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{
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NPC.width = 38;
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NPC.height = 48;
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NPC.damage = 70;
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NPC.defense = 30;
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NPC.lifeMax = 800;
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NPC.HitSound = SoundID.NPCHit1;
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NPC.DeathSound = SoundID.NPCDeath6;
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NPC.value = Item.buyPrice(0, 0, 50, 0);
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NPC.knockBackResist = 0.1f;
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NPC.aiStyle = NPCAIStyleID.Bat;
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}
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public override void AI()
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{
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Player target = Main.player[NPC.target];
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if (target.active && !target.dead)
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{
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attackTimer++;
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teleportTimer++;
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// Fast movement
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Vector2 toPlayer = Vector2.Normalize(target.Center - NPC.Center);
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float distanceToPlayer = Vector2.Distance(NPC.Center, target.Center);
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// Teleport mechanic every 180 frames (3 seconds)
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if (teleportTimer >= 180 && distanceToPlayer > 200f)
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{
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teleportTimer = 0;
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// Teleport dust effect
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for (int i = 0; i < 20; i++)
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{
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Dust.NewDust(NPC.position, NPC.width, NPC.height, DustID.Electric);
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}
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// Teleport near player
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Vector2 teleportPos = target.Center + new Vector2(Main.rand.Next(-200, 200), -150);
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NPC.position = teleportPos;
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for (int i = 0; i < 20; i++)
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{
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Dust.NewDust(NPC.position, NPC.width, NPC.height, DustID.Electric);
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}
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}
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// Rapid fire attack every 30 frames (0.5 seconds)
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if (attackTimer >= 30)
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{
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attackTimer = 0;
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if (Main.netMode != NetmodeID.MultiplayerClient)
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{
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Vector2 shootDirection = Vector2.Normalize(target.Center - NPC.Center);
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// Triple shot spread
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for (int i = -1; i <= 1; i++)
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{
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Vector2 perturbedSpeed = shootDirection.RotatedBy(MathHelper.ToRadians(15 * i));
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Projectile.NewProjectile(NPC.GetSource_FromAI(), NPC.Center,
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perturbedSpeed * 14f, ProjectileID.MartianTurretBolt,
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NPC.damage / 3, 1f);
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}
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}
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}
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// Aggressive movement
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if (distanceToPlayer > 150f)
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{
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NPC.velocity = toPlayer * 6f;
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}
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}
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}
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public override void HitEffect(NPC.HitInfo hit)
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{
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if (NPC.life <= 0)
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{
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// Epic death effects
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for (int i = 0; i < 20; i++)
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{
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Dust.NewDust(NPC.position, NPC.width, NPC.height, DustID.Feather);
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}
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for (int i = 0; i < 15; i++)
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{
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Dust.NewDust(NPC.position, NPC.width, NPC.height, DustID.Electric);
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}
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}
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}
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public override float SpawnChance(NPCSpawnInfo spawnInfo)
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{
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return 0f; // Controlled by invasion system
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}
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}
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}
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