Added Trident of the Sunken

This commit is contained in:
2025-11-21 23:31:03 +00:00
parent 0829a64f01
commit f6d187274c
14 changed files with 408 additions and 0 deletions
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using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Projectiles.TridentOfTheSunken;
namespace ForgottenWawiTech.Content.Items.Weapons.Magic
{
public class TridentOfTheSunken : ModItem
{
public override void SetStaticDefaults()
{
Item.ResearchUnlockCount = 1;
}
public override void SetDefaults()
{
Item.damage = 5000;
Item.DamageType = DamageClass.Magic;
Item.knockBack = 6f;
Item.width = 64;
Item.height = 64;
Item.useStyle = ItemUseStyleID.Shoot;
Item.useAnimation = 30;
Item.useTime = 30;
Item.noMelee = true;
Item.noUseGraphic = true;
Item.channel = true;
Item.mana = 24;
Item.rare = ItemRarityID.Red;
Item.value = Item.buyPrice(platinum: 3);
Item.UseSound = SoundID.Item43;
Item.shoot = ModContent.ProjectileType<TridentOfTheSunkenHoldout>();
Item.shootSpeed = 0f;
}
public override bool CanUseItem(Player player)
{
return player.ownedProjectileCounts[Item.shoot] == 0;
}
public override void HoldItem(Player player)
{
Lighting.AddLight(player.Center, new Vector3(0.05f, 0.12f, 0.2f));
}
}
}
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.TridentOfTheSunken
{
public class TridentOfTheSunkenBlast : ModProjectile
{
public override string Texture => "Terraria/Images/Projectile_647"; // Duke Fishron bubble burst as placeholder
public override void SetDefaults()
{
Projectile.width = 10;
Projectile.height = 10;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.DamageType = DamageClass.Magic;
Projectile.timeLeft = 2;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.usesLocalNPCImmunity = true;
Projectile.localNPCHitCooldown = -1;
Projectile.alpha = 255;
}
public override void AI()
{
if (Projectile.localAI[0] <= 0f)
{
Projectile.localAI[0] = 320f; // default radius if not provided
}
float radius = Projectile.localAI[0];
Projectile.position = Projectile.Center - new Vector2(radius);
Projectile.width = Projectile.height = (int)(radius * 2f);
Projectile.Center = Projectile.position + new Vector2(radius);
Lighting.AddLight(Projectile.Center, 0.2f, 0.35f, 0.8f);
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Suffocation, 600);
}
public override bool? CanDamage() => true;
}
}
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using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.TridentOfTheSunken
{
public class TridentOfTheSunkenHoldout : ModProjectile
{
private const int MaxChargeTime = 60;
private const int RequiredChargeTime = 60;
// Slight offsets so the player grips the center of the sprite instead of the trident hovering ahead.
private const float HoldoutForwardOffset = 12f;
private const float HoldoutVerticalOffset = -6f;
private ref float Charge => ref Projectile.ai[0];
private ref float HasFired => ref Projectile.ai[1];
public override string Texture => "ForgottenWawiTech/Content/Items/Weapons/Magic/TridentOfTheSunken";
public override void SetDefaults()
{
Projectile.width = 30;
Projectile.height = 256;
Projectile.friendly = false;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
}
public override void AI()
{
Player player = Main.player[Projectile.owner];
int tridentType = ModContent.ItemType<Items.Weapons.Magic.TridentOfTheSunken>();
if (player.dead || player.HeldItem.type != tridentType)
{
Projectile.Kill();
return;
}
Vector2 handPosition = player.RotatedRelativePoint(player.MountedCenter, true);
player.heldProj = Projectile.whoAmI;
player.itemAnimation = player.itemTime = 2;
Vector2 aim = Projectile.velocity;
if (Main.myPlayer == player.whoAmI)
{
aim = Main.MouseWorld - handPosition;
if (aim.LengthSquared() < 0.01f)
{
aim = new Vector2(player.direction, 0f);
}
aim.Normalize();
player.ChangeDir(aim.X >= 0f ? 1 : -1);
Projectile.velocity = aim;
}
Vector2 anchorOffset = new Vector2(player.direction * HoldoutForwardOffset, HoldoutVerticalOffset * player.gravDir);
Projectile.Center = handPosition + anchorOffset;
Projectile.direction = player.direction;
Projectile.spriteDirection = player.direction;
Projectile.rotation = 0f;
if (player.channel)
{
Charge = MathHelper.Clamp(Charge + 1f, 0f, MaxChargeTime);
if (Charge == RequiredChargeTime)
{
ReadyFeedback(player);
}
else if (Charge % 15f == 0f)
{
SoundEngine.PlaySound(SoundID.Item15 with { Volume = 0.3f }, player.Center);
}
}
else if (HasFired == 0f)
{
if (Main.myPlayer == player.whoAmI && Charge >= RequiredChargeTime)
{
FireProjectile(player, handPosition);
}
else
{
CancelCharge(player);
}
}
Projectile.timeLeft = 2;
}
public override void Kill(int timeLeft)
{
if (HasFired == 0f && Main.player[Projectile.owner] is Player player && player.active && !player.dead)
{
Vector2 handPosition = player.RotatedRelativePoint(player.MountedCenter, true);
if (Main.myPlayer == player.whoAmI && Charge >= RequiredChargeTime)
{
FireProjectile(player, handPosition);
}
else if (Charge < RequiredChargeTime)
{
CancelCharge(player, false);
}
}
}
private void FireProjectile(Player player, Vector2 spawnPosition)
{
if (Charge < RequiredChargeTime)
{
CancelCharge(player);
return;
}
Vector2 aim = Projectile.velocity;
if (aim.LengthSquared() < 0.01f)
{
aim = new Vector2(player.direction, 0f);
}
aim.Normalize();
float chargeProgress = MathHelper.Clamp(Charge / MaxChargeTime, 0f, 1f);
float speed = MathHelper.Lerp(7f, 12f, chargeProgress);
int baseDamage = player.GetWeaponDamage(player.HeldItem);
int damage = (int)(baseDamage * MathHelper.Lerp(1f, 1.6f, chargeProgress));
float knockBack = player.GetWeaponKnockback(player.HeldItem, player.HeldItem.knockBack) * MathHelper.Lerp(1f, 1.2f, chargeProgress);
IEntitySource source = player.GetSource_ItemUse(player.HeldItem);
int proj = Projectile.NewProjectile(source, spawnPosition, aim * speed, ModContent.ProjectileType<TridentOfTheSunkenShot>(), damage, knockBack, player.whoAmI, chargeProgress);
if (Main.projectile.IndexInRange(proj))
{
Main.projectile[proj].localAI[0] = chargeProgress;
}
SoundEngine.PlaySound(SoundID.Item72 with { Volume = 0.8f }, spawnPosition);
HasFired = 1f;
Projectile.netUpdate = true;
Projectile.Kill();
}
private void ReadyFeedback(Player player)
{
if (Main.dedServ)
{
return;
}
SoundEngine.PlaySound(SoundID.Item33 with { Volume = 0.6f, Pitch = -0.1f }, Projectile.Center);
for (int i = 0; i < 8; i++)
{
Vector2 velocity = Main.rand.NextVector2Circular(1.2f, 1.2f) * Main.rand.NextFloat(0.8f, 1.4f);
Dust dust = Dust.NewDustDirect(Projectile.Center - new Vector2(5f, 85f), 16, 16, DustID.BlueFairy, velocity.X, velocity.Y, 100, default, 1.1f);
dust.noGravity = true;
}
}
private void CancelCharge(Player player, bool killProjectile = true)
{
if (HasFired != 0f)
{
return;
}
HasFired = -1f;
Projectile.netUpdate = true;
SoundEngine.PlaySound(SoundID.MenuClose with { Volume = 0.6f }, player.Center);
if (killProjectile && Projectile.active)
{
Projectile.Kill();
}
}
}
}
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using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.TridentOfTheSunken
{
public class TridentOfTheSunkenShot : ModProjectile
{
private const float ExplosionRadiusBlocks = 20f;
private const int ExplosionDamage = 5000;
private const int DrownDuration = 600; // 10 seconds
private bool HasDetonated
{
get => Projectile.localAI[1] == 1f;
set => Projectile.localAI[1] = value ? 1f : 0f;
}
public override void SetDefaults()
{
Projectile.width = 256;
Projectile.height = 30;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.DamageType = DamageClass.Magic;
Projectile.penetrate = 1;
Projectile.aiStyle = 0;
Projectile.tileCollide = true;
Projectile.ignoreWater = false;
Projectile.extraUpdates = 1;
Projectile.timeLeft = 180;
}
public override void AI()
{
if (Projectile.velocity.LengthSquared() > 0.0001f)
{
Projectile.direction = Projectile.spriteDirection = Projectile.velocity.X >= 0f ? 1 : -1;
Projectile.rotation = Projectile.velocity.ToRotation();
if (Projectile.spriteDirection == -1)
{
Projectile.rotation += MathHelper.Pi;
}
}
Lighting.AddLight(Projectile.Center, 0.1f, 0.2f, 0.6f);
if (Main.rand.NextBool(3))
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.WaterCandle, 0f, 0f, 150, default, 1.1f);
dust.velocity *= 0.3f;
dust.noGravity = true;
}
}
public override bool OnTileCollide(Vector2 oldVelocity)
{
Detonate();
return true;
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Suffocation, DrownDuration);
Detonate();
Projectile.Kill();
}
public override void Kill(int timeLeft)
{
Detonate();
}
private void Detonate()
{
if (HasDetonated)
{
return;
}
HasDetonated = true;
if (Projectile.owner == Main.myPlayer)
{
float radiusPixels = ExplosionRadiusBlocks * 16f;
int explosion = Projectile.NewProjectile(Projectile.GetSource_Death(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType<TridentOfTheSunkenBlast>(), ExplosionDamage, 8f, Projectile.owner, radiusPixels);
if (Main.projectile.IndexInRange(explosion))
{
Main.projectile[explosion].localAI[0] = radiusPixels;
}
}
SoundEngine.PlaySound(SoundID.Item14 with { Volume = 1f, Pitch = -0.2f }, Projectile.Center);
for (int i = 0; i < 20; i++)
{
Vector2 velocity = Main.rand.NextVector2Unit() * Main.rand.NextFloat(2f, 6f);
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.BlueCrystalShard, velocity.X, velocity.Y, 150, default, 1.2f);
dust.noGravity = true;
}
Projectile.timeLeft = Math.Min(Projectile.timeLeft, 2);
}
}
}
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