Added Trident of the Sunken

This commit is contained in:
2025-11-21 23:31:03 +00:00
parent 0829a64f01
commit f6d187274c
14 changed files with 408 additions and 0 deletions
@@ -0,0 +1,106 @@
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.TridentOfTheSunken
{
public class TridentOfTheSunkenShot : ModProjectile
{
private const float ExplosionRadiusBlocks = 20f;
private const int ExplosionDamage = 5000;
private const int DrownDuration = 600; // 10 seconds
private bool HasDetonated
{
get => Projectile.localAI[1] == 1f;
set => Projectile.localAI[1] = value ? 1f : 0f;
}
public override void SetDefaults()
{
Projectile.width = 256;
Projectile.height = 30;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.DamageType = DamageClass.Magic;
Projectile.penetrate = 1;
Projectile.aiStyle = 0;
Projectile.tileCollide = true;
Projectile.ignoreWater = false;
Projectile.extraUpdates = 1;
Projectile.timeLeft = 180;
}
public override void AI()
{
if (Projectile.velocity.LengthSquared() > 0.0001f)
{
Projectile.direction = Projectile.spriteDirection = Projectile.velocity.X >= 0f ? 1 : -1;
Projectile.rotation = Projectile.velocity.ToRotation();
if (Projectile.spriteDirection == -1)
{
Projectile.rotation += MathHelper.Pi;
}
}
Lighting.AddLight(Projectile.Center, 0.1f, 0.2f, 0.6f);
if (Main.rand.NextBool(3))
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.WaterCandle, 0f, 0f, 150, default, 1.1f);
dust.velocity *= 0.3f;
dust.noGravity = true;
}
}
public override bool OnTileCollide(Vector2 oldVelocity)
{
Detonate();
return true;
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Suffocation, DrownDuration);
Detonate();
Projectile.Kill();
}
public override void Kill(int timeLeft)
{
Detonate();
}
private void Detonate()
{
if (HasDetonated)
{
return;
}
HasDetonated = true;
if (Projectile.owner == Main.myPlayer)
{
float radiusPixels = ExplosionRadiusBlocks * 16f;
int explosion = Projectile.NewProjectile(Projectile.GetSource_Death(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType<TridentOfTheSunkenBlast>(), ExplosionDamage, 8f, Projectile.owner, radiusPixels);
if (Main.projectile.IndexInRange(explosion))
{
Main.projectile[explosion].localAI[0] = radiusPixels;
}
}
SoundEngine.PlaySound(SoundID.Item14 with { Volume = 1f, Pitch = -0.2f }, Projectile.Center);
for (int i = 0; i < 20; i++)
{
Vector2 velocity = Main.rand.NextVector2Unit() * Main.rand.NextFloat(2f, 6f);
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.BlueCrystalShard, velocity.X, velocity.Y, 150, default, 1.2f);
dust.noGravity = true;
}
Projectile.timeLeft = Math.Min(Projectile.timeLeft, 2);
}
}
}