using Microsoft.Xna.Framework; using Terraria; using Terraria.Audio; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using ForgottenWawiTech.Content.Projectiles.FragmentedPrism; using ForgottenWawiTech.Content.Rarities; namespace ForgottenWawiTech.Content.Items.Weapons.Magic { public class FragmentedPrism : ModItem { public override void SetStaticDefaults() { Item.ResearchUnlockCount = 1; } public override void SetDefaults() { Item.damage = 200; Item.DamageType = DamageClass.Magic; Item.mana = 36; Item.width = 54; Item.height = 54; Item.useTime = 30; Item.useAnimation = 30; Item.useStyle = ItemUseStyleID.Shoot; Item.noMelee = true; Item.channel = true; Item.noUseGraphic = true; Item.knockBack = 3.5f; Item.value = Item.buyPrice(platinum: 2, gold: 50); Item.rare = ModContent.RarityType(); Item.UseSound = SoundID.Item15; Item.autoReuse = true; Item.shoot = ModContent.ProjectileType(); Item.shootSpeed = 0f; } public override bool CanUseItem(Player player) => true; public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockBack) => false; public override void HoldItem(Player player) { if (player.whoAmI == Main.myPlayer && player.ownedProjectileCounts[Item.shoot] == 0) { IEntitySource spawnSource = player.GetSource_ItemUse(Item); int damage = player.GetWeaponDamage(Item); float knockBack = player.GetWeaponKnockback(Item, Item.knockBack); Projectile.NewProjectile(spawnSource, player.Center, Vector2.Zero, Item.shoot, damage, knockBack, player.whoAmI); } Lighting.AddLight(player.Center, new Vector3(0.08f, 0.16f, 0.26f)); } } }