using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ForgottenWawiTech.Content.Projectiles.FragmentedPrism { public class FragmentedPrismSingularity : ModProjectile { public override void SetDefaults() { Projectile.width = 12; Projectile.height = 12; Projectile.friendly = false; Projectile.hostile = false; Projectile.penetrate = -1; Projectile.tileCollide = false; Projectile.ignoreWater = true; Projectile.timeLeft = 24; Projectile.alpha = 80; Projectile.hide = false; } public override bool? CanDamage() => false; public override void AI() { float progress = 1f - Projectile.timeLeft / 24f; Projectile.scale = MathHelper.Lerp(0.8f, 1.2f, progress); Projectile.alpha = (int)MathHelper.Lerp(80f, 220f, progress); Lighting.AddLight(Projectile.Center, 0.05f, 0.1f, 0.25f); if (Main.rand.NextBool(4)) { Dust dust = Dust.NewDustDirect(Projectile.Center - new Vector2(8f), 16, 16, DustID.BlueCrystalShard, 0f, 0f, 150, default, 0.8f); dust.velocity *= 0.2f; dust.noGravity = true; } } } }