using Terraria.ModLoader; using Terraria; using Microsoft.Xna.Framework; using System; namespace ForgottenWawiTech.Content.Rarities { public class CorruptedItem : ModRarity { public override Color RarityColor { get { float time = Main.GlobalTimeWrappedHourly; // Base color cycle: bright cyan <-> deep teal with glitchy pulsing const float cycleHz = 0.8f; float t = (float)((Math.Sin(time * cycleHz * MathHelper.TwoPi) + 1f) * 0.5f); Color brightCyan = new Color(0, 255, 255); Color deepTeal = new Color(0, 128, 160); Color baseColor = Color.Lerp(deepTeal, brightCyan, t); // Add shimmer effect const float shimmerHz = 2.0f; float shimmer = (float)((Math.Sin(time * shimmerHz * MathHelper.TwoPi) + 1f) * 0.5f); float brightness = 1f + 0.15f * shimmer; // Add occasional "glitch" spikes in brightness const float glitchHz = 3.7f; float glitch = (float)Math.Pow(Math.Max(0f, Math.Sin(time * glitchHz * MathHelper.TwoPi)), 8f); brightness += glitch * 0.4f; // Sharp brightness spikes return baseColor * brightness; } } } }