using Microsoft.Xna.Framework; using System; using Terraria; using Terraria.ModLoader; namespace ForgottenWawiTech.Content.Rarities { public class TranscendentItem : ModRarity { public override Color RarityColor { get { float time = Main.GlobalTimeWrappedHourly; Color singularity = new Color(160, 0, 255); Color corrupted = new Color(0, 255, 200); Color sentinel = new Color(90, 220, 255); Color avalian = new Color(255, 170, 90); float pulse = (float)(Math.Sin(time * MathHelper.TwoPi) * 0.5f + 0.5f); float swirl = (float)(Math.Sin(time * 0.75f * MathHelper.TwoPi + Math.PI / 3f) * 0.5f + 0.5f); float flare = (float)Math.Pow(Math.Max(0f, (float)Math.Sin(time * 2.1f * MathHelper.TwoPi)), 4f); Color blend = Color.Lerp(singularity, corrupted, pulse); blend = Color.Lerp(blend, sentinel, swirl * 0.6f); blend = Color.Lerp(blend, avalian, (1f - pulse) * 0.4f); float brightness = 1f + 0.35f * flare; return blend * brightness; } } } }