# This file will automatically update with entries for new content after a build and reload. Items: { Nyanageddon: { Tooltip: ''' Mob the rainbow, taste the rainbow. Ethically questionable. ''' DisplayName: Nyanageddon } BoulderCannon: { Tooltip: ''' I've been a baaaaad raccoon. Fires boulders at supersonic speeds. Useful for punishing raccoons. ''' DisplayName: Pete } TrueNyanageddon: { Tooltip: ''' The ultimate evolution of the Meowmere. Mob the rainbow, taste the rainbow, transcend the rainbow. Ethically questionable. ''' DisplayName: True Nyanageddon } NikoSummon: { Tooltip: ''' Summons Niko. Not consumable. 'Until my final breath I will grind you to dust until your dust begs for death, you meainingless FUCK!' ''' DisplayName: Bird Thing } NeptuneSummon: { Tooltip: ''' Summons Neptune. Not consumable 'The waves are restless...' ''' DisplayName: Neptune Summon } LyykaSummon: { Tooltip: ''' Summons Lyyka. Not consumable 'A strum, of a ranger.' ''' DisplayName: SLW STRIX } LexySummon: { DisplayName: Expensive-looking RAM Stick Tooltip: ''' Summons Lexy. Not consumable Not edible.... I think. ''' } RGBass: { DisplayName: RG-Bass Tooltip: A gamer fish. It radiates with caffeine. } HighTechMarvelItem: { DisplayName: High Tech Marvel Tooltip: A high-tech crafting station. } BookOfUnholy: { DisplayName: Book Of Unholy Tooltip: "" } ShatteredPrism: { DisplayName: Shattered Prism Tooltip: "" } DevInfiniteMana: { DisplayName: Dev Infinite Mana Tooltip: "" } SoulOfAvalon: { DisplayName: Soul Of Avalon Tooltip: "" } } NPCs: { Lexy.DisplayName: Lexy LexyNPC: { DisplayName: Lexy TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } Clara.DisplayName: Clara Lyyka.DisplayName: Lyyka LyykaNPC: { DisplayName: Lyyka TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } Terra.DisplayName: Terra Neptune.DisplayName: Neptune NeptuneNPC: { DisplayName: Neptune TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } Raccoon.DisplayName: Raccoon Niko.DisplayName: Niko NikoNPC: { DisplayName: Niko TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } AvalianTrader: { DisplayName: Avalian Trader TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } } Projectiles: { ShatteredPrismBeam.DisplayName: Shattered Prism Beam ShatteredPrismHoldout.DisplayName: Shattered Prism Holdout } Prefixes.Healthy.DisplayName: Healthy