using System; using System.Linq; using Terraria; using Terraria.ModLoader; using ForgottenWawiTech.Content.Rarities; namespace ForgottenWawiTech.Content.Items.Accessories { public class EssenceOfClutches : ModItem { public override void SetDefaults() { Item.width = 28; Item.height = 28; Item.accessory = true; Item.rare = ModContent.RarityType(); Item.value = Item.sellPrice(platinum: 90); } public override void UpdateAccessory(Player player, bool hideVisual) { // The more players have died during a boss, the more damage you both deal and take (up to a maximum of +50% damage dealt and +50% damage taken). // Count the number of dead players during a boss fight int deadPlayerCount = 0; if (Main.npc.Any(npc => npc.active && npc.boss)) { for (int i = 0; i < Main.maxPlayers; i++) { Player otherPlayer = Main.player[i]; if (otherPlayer.active && otherPlayer.dead) { deadPlayerCount++; } } } // Each dead player grants +10% damage dealt and +10% damage taken, capped at 5 dead players (50%) float damageBonus = Math.Min(deadPlayerCount * 0.10f, 0.50f); if (damageBonus > 0) { player.GetDamage(DamageClass.Generic) += damageBonus; player.endurance -= damageBonus; // Negative endurance means taking more damage } } } }