using Terraria; using Terraria.ID; using Terraria.ModLoader; using ForgottenWawiTech.Content.Items.Materials; using ForgottenWawiTech.Content.Rarities; using ForgottenWawiTech.Content.Tiles.CraftingStations; namespace ForgottenWawiTech.Content.Items.Armor.SingularitySet { [AutoloadEquip(EquipType.Head)] public class SingularityHelmet : ModItem { public override void SetDefaults() { Item.width = 18; Item.height = 18; Item.value = Item.sellPrice(platinum: 100); Item.rare = ModContent.RarityType(); Item.defense = 38; } public override void UpdateEquip(Player player) { player.GetDamage(DamageClass.Generic) += 0.15f; player.GetCritChance(DamageClass.Generic) += 15; player.endurance += 0.05f; player.statLifeMax2 += 100; } public override bool IsArmorSet(Item head, Item body, Item legs) { return body.type == ModContent.ItemType() && legs.type == ModContent.ItemType(); } public override void UpdateArmorSet(Player player) { player.setBonus = "Summons a singularity orb that fires energy beams at enemies\n+25% damage, +20% critical strike chance, and +15% damage reduction\nAllows you to walk on water"; player.GetDamage(DamageClass.Generic) += 0.25f; player.GetCritChance(DamageClass.Generic) += 20; player.endurance += 0.15f; player.waterWalk = true; // TODO: Implement singularity orb minion projectile // For now, grant increased stats as placeholder } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType(), 8) .AddIngredient(ModContent.ItemType(), 6) .AddTile(ModContent.TileType()) .Register(); } } }