# Sprite Production Tracker Use this checklist to keep tabs on every gameplay element still running on placeholder art. When a sprite is finished and committed, flip its checkbox to `[x]`. ## NPCs & Bosses - [ ] Avalian Trader (base, shimmer, town head, shimmer head) - [ ] Lexy (boss body, gore, map icon, bestiary portrait) - [ ] Lyyka (boss body, gore, map icon, bestiary portrait) - [ ] Clara (support NPC/boss phase assets) - [ ] Terra (support NPC/boss phase assets) - [ ] Neptune (boss body, gore, map icon, bestiary portrait) - [ ] Raccoon (mini-boss body, gore, map icon, bestiary portrait) - [ ] Niko (boss body, gore, map icon, bestiary portrait) - [ ] Corrupted Swarm (final boss) - [ ] Core body sheet for default/fusion form - [ ] Phase variants (Corrupted Eye of Cthulhu, Skeletron, Wall of Flesh, Mech fusion, Lunar/Cultist hybrid, Providence, Yharon, Supreme Calamitas, Final Singularity) - [ ] Map icon, bestiary portrait/background, enrage icon if applicable - [ ] Spawn/despawn FX and phase transition visuals - [ ] Gore assets for each major phase ## Items & Equipment ### Accessories - [ ] Ascendant Swarm Module - [ ] Avali Scout Pack - [ ] Essence Of Clutches - [ ] Soul Of Avalon - [ ] Transcendent Matrix ### Armor Sets (each needs item icon plus body/leg/head variant sheets) - [ ] Avali Scout set (helmet, cowl, hood, mask, chestplate, leggings + head/body/leg overlays) - [ ] Avali Skirmisher set (helmet, cowl, hood, mask, chestplate, leggings + overlays) - [ ] Avali Vanguard set (helmet, cowl, hood, mask, chestplate, leggings + overlays) - [ ] Protogen Initiate set (helmet, cowl, hood, mask, chestplate, leggings + overlays) - [ ] Protogen Operative set (helmet, cowl, hood, mask, chestplate, leggings + overlays) - [ ] Protogen Sentinel set (helmet, cowl, hood, mask, chestplate, leggings + overlays) - [ ] Singularity set (helmet, hood, chestplate, leggings + overlays) - [ ] Transcendent set (helm, hood, mask, cowl, coreplate, greaves + overlays) - [ ] Murder Drones vanity set (Ns hair, body piece, leggings + head/body/leg overlays) (Based on N from Murder Drones) - [ ] OneShot vanity set (Messiah hat, cloak + head/body overlays) (Based on Niko from OneShot) ### Weapons & Tools - [ ] Beam Attack Wand (staff + charged channel sprite) - [ ] Tome Of Unyielding - [ ] Shattered Prism (currently reuses vanilla Last Prism) - [ ] Holdout sprite (`ShatteredPrismHoldout`) matching the custom item art - [x] Nyanageddon - [ ] True Nyanageddon - [ ] Transcendent Singularity Staff - [ ] Transcendent Blade - [ ] Transcendent Railcannon - [ ] Transcendent Omnitool - [ ] Singularity Multitool ### Summon Items - [ ] Corrupted Beacon (final boss summon) - [x] Lexy Summon - [x] Lyyka Summon - [x] Neptune Summon - [x] Niko Summon ### Treasure Bags - [ ] Lexy - [ ] Lyyka - [ ] Neptune - [ ] Niko / Astramora Noctis - [ ] Corrupted Swarm ### Materials & Crafting Components - [x] Avali Feather - [ ] Containment Unit - [ ] Controlled Singularity - [ ] Energy Core - [x] Fallen Angel Feather (dev boss material) - [x] Half Eaten Fish (dev boss material) - [x] Lyyka Boss Drop (dev boss material) - [x] Visor Shard (dev boss material) - [ ] Mini Singularity - [ ] Singularity Alloy - [x] RGBass - [ ] Unstable Matter - [ ] Malfunctioning Nanites ## Tiles & Decorations - [ ] High Tech Marvel (tile sheet + item texture) - [ ] Singularity Sealing Unit (tile sheet + glowmask) - [x] Neptune Trophy - [ ] Trophy stand item icon polish if needed - [ ] Crafting station item icons for missing polish passes ## Projectiles & Visual FX - [ ] Avali Thermal Drone - [ ] Avali Hunting Drone - [ ] Avali Hunting Drone shot - [ ] Beam Attack Wand beam - [ ] Charged Beam Attack Wand visuals - [ ] Protogen Operative Nanite - [ ] Protogen Sentinel Core (glow), beam, fragment - [ ] Singularity Orb and beam - [ ] Shattered Prism beam effects (currently placeholder recolor) - [ ] Transcendent Ascendant Drone - [ ] Transcendent Ascendant Bolt - [ ] Transcendent Blade Shard - [ ] Transcendent Nanite Shard - [ ] Transcendent Nova - [ ] Transcendent Rail Bolt ## Miscellaneous - [ ] Gore sets for Avali, Protogen, Singularity, and Transcendent enemies - [ ] Dedicated dust/particle textures for nanite, singularity, and ascendant effects - [ ] UI/iconography for progression indicators (e.g., swarm toggles, set bonus icons) - [ ] Bestiary backgrounds for each custom boss - [ ] Update temporary fishing sonar icon for RGBass once final art exists