using Terraria; using Terraria.ID; using Terraria.ModLoader; using ForgottenWawiTech.Content.Items.Materials; using ForgottenWawiTech.Content.Rarities; using ForgottenWawiTech.Content.Tiles.CraftingStations; using ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet; namespace ForgottenWawiTech.Content.Items.Armor.ProtogenSentinelSet { [AutoloadEquip(EquipType.Head)] public class ProtogenSentinelHelmet : ModItem { public override void SetDefaults() { Item.width = 18; Item.height = 18; Item.value = Item.sellPrice(gold: 60); Item.rare = ModContent.RarityType(); Item.defense = 34; } public override void UpdateEquip(Player player) { player.GetDamage(DamageClass.Melee) += 0.27f; player.GetCritChance(DamageClass.Melee) += 13; player.statLifeMax2 += 75; player.statManaMax2 += 60; player.GetAttackSpeed(DamageClass.Melee) += 0.12f; player.endurance += 0.06f; } public override bool IsArmorSet(Item head, Item body, Item legs) { return body.type == ModContent.ItemType() && legs.type == ModContent.ItemType(); } public override void UpdateArmorSet(Player player) { player.setBonus = "Summons an AI core that fires adaptive energy beams\nProjectiles have a 20% chance to split into seeking fragments\n+18% melee damage and speed\nGrants immunity to most debuffs"; player.GetDamage(DamageClass.Melee) += 0.18f; player.GetAttackSpeed(DamageClass.Melee) += 0.18f; player.buffImmune[BuffID.Poisoned] = true; player.buffImmune[BuffID.OnFire] = true; player.buffImmune[BuffID.Bleeding] = true; player.buffImmune[BuffID.Confused] = true; player.buffImmune[BuffID.Slow] = true; player.buffImmune[BuffID.Weak] = true; player.buffImmune[BuffID.Silenced] = true; player.buffImmune[BuffID.Cursed] = true; // TODO: Implement AI core projectile and splitting projectile system } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType(), 14) .AddIngredient(ModContent.ItemType(), 8) .AddIngredient(ModContent.ItemType(), 1) .AddIngredient(ItemID.Wire, 20) .AddTile(ModContent.TileType()) .Register(); } } }