using Microsoft.Xna.Framework; using System; using Terraria; using Terraria.Audio; using Terraria.ID; using Terraria.ModLoader; namespace ForgottenWawiTech.Content.Projectiles.Transcendent { public class TranscendentNova : ModProjectile { public override void SetStaticDefaults() { ProjectileID.Sets.TrailCacheLength[Type] = 10; ProjectileID.Sets.TrailingMode[Type] = 2; } public override void SetDefaults() { Projectile.width = 28; Projectile.height = 28; Projectile.friendly = true; Projectile.hostile = false; Projectile.penetrate = -1; Projectile.timeLeft = 120; Projectile.tileCollide = false; Projectile.DamageType = DamageClass.Magic; Projectile.ignoreWater = true; } public override void AI() { Projectile.rotation += 0.08f; Projectile.velocity *= 0.97f; Lighting.AddLight(Projectile.Center, 0.55f, 0.35f, 0.75f); if (Projectile.localAI[0]++ > 20f && Main.rand.NextBool(3)) { Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.GemAmethyst, Projectile.velocity.X * 0.2f, Projectile.velocity.Y * 0.2f, 150, default, 1.3f); dust.noGravity = true; dust.velocity += Projectile.velocity * 0.1f; } if (Projectile.localAI[1]++ >= 8f) { Projectile.localAI[1] = 0f; int healAmount = 1; Player owner = Main.player[Projectile.owner]; if (owner.active && !owner.dead && owner.Distance(Projectile.Center) < 400f) { owner.statLife = Math.Min(owner.statLife + healAmount, owner.statLifeMax2); owner.HealEffect(healAmount); } } } public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone) { target.AddBuff(BuffID.Daybreak, 300); target.AddBuff(ModContent.BuffType(), 300); } [Obsolete] public override void Kill(int timeLeft) { SoundEngine.PlaySound(SoundID.Item74, Projectile.Center); for (int i = 0; i < 24; i++) { Vector2 dustVelocity = Vector2.UnitX.RotatedByRandom(MathHelper.TwoPi) * Main.rand.NextFloat(6f, 12f); Dust dust = Dust.NewDustDirect(Projectile.Center, 0, 0, DustID.GemAmethyst, dustVelocity.X, dustVelocity.Y, 120, default, 1.6f); dust.noGravity = true; } if (Projectile.owner == Main.myPlayer) { int shardCount = 6; for (int i = 0; i < shardCount; i++) { Vector2 velocity = Vector2.UnitX.RotatedByRandom(MathHelper.TwoPi) * Main.rand.NextFloat(7f, 12f); Projectile.NewProjectile( Projectile.GetSource_FromThis(), Projectile.Center, velocity, ModContent.ProjectileType(), (int)(Projectile.damage * 0.85f), Projectile.knockBack, Projectile.owner); } } } } }