# This file will automatically update with entries for new content after a build and reload. Items: { Nyanageddon: { Tooltip: ''' Mob the rainbow, taste the rainbow. Ethically questionable. ''' DisplayName: Nyanageddon } RaccoonPunisher: { Tooltip: I've been a baaaaad raccoon. DisplayName: Raccoon Punisher } TrueNyanageddon: { Tooltip: ''' The ultimate evolution of the Meowmere. Mob the rainbow, taste the rainbow, transcend the rainbow. Ethically questionable. ''' DisplayName: True Nyanageddon } NikoSummon: { Tooltip: ''' Summons Niko. Not consumable. 'Until my final breath I will grind you to dust until your dust begs for death, you meainingless FUCK!' ''' DisplayName: Bird Thing } NeptuneSummon: { Tooltip: ''' Summons Neptune. Not consumable 'The waves are restless...' ''' DisplayName: Megaladon } LyykaSummon: { Tooltip: ''' Summons Lyyka. Not consumable 'A strum, a heartbeat, a whisper.' ''' DisplayName: SLW STRIX } LexySummon: { DisplayName: Expensive-looking RAM Stick Tooltip: ''' Summons Lexy. Not consumable Not edible.... I think. ''' } RGBass: { DisplayName: RG-Bass Tooltip: A gamer fish. It radiates with caffeine. } HighTechMarvelItem: { DisplayName: High Tech Marvel Tooltip: A high-tech crafting station. } TomeOfUnyielding: { DisplayName: Singularity-Infused Tome Of Unyielding Tooltip: ''' A tome radiating with the power of the void. You probably shouldn't hold it so close. ''' } ShatteredPrism: { DisplayName: Shattered Prism Tooltip: ''' A Last Prism exposed to the power of several singularities. The chaos within seems desperate to be released. ''' } DevInfiniteMana: { DisplayName: Infinite Mana Tooltip: ''' You shouldn't have this. +1000 max mana. Prevents mana from being drained. ''' } SoulOfAvalon: { DisplayName: Soul Of Avalon Tooltip: "" } RGBAlloy: { DisplayName: RGB Alloy Tooltip: ''' A high-tech alloy used in advanced crafting. Shimmers with red, green, and blue hues. ''' } VisorShard: { DisplayName: Visor Shard Tooltip: ''' A fragment of a high-tech visor. Emits a faint glow. ''' } MiniSingularity: { Tooltip: ''' A small, contained singularity. Handle with care. ''' DisplayName: Mini Singularity } ControlledSingularity: { Tooltip: ''' A stabilized captive singularity for advanced applications. Extremely volatile if mishandled. ''' DisplayName: Controlled Singularity } SingularityChestplate: { DisplayName: Singularity Chestplate Tooltip: ''' +50% damage +40 max mana +10% damage reduction -50% mana cost +1000 max life +20 max minions 'You feel a strange power coursing through your veins.' ''' } SingularityHelmet: { DisplayName: Singularity Helmet Tooltip: ''' +50% damage +100% critical strike chance +10% damage reduction +500 max life 'Your mind feels sharper, as if touched by the void itself.' ''' } SingularityLeggings: { DisplayName: Singularity Leggings Tooltip: ''' +500% movement speed +50% damage +10% damage reduction +500 max life Allows infinite flight. 'You feel lighter on your feet, as if gravity itself has less hold on you.' ''' } SingularityHammer: { DisplayName: Singularity Hammer Tooltip: "" } SingularityMultitool: { Tooltip: "" DisplayName: Singularity Multitool } ContainmentUnit: { Tooltip: ''' A high-tech containment unit for stabilizing singularities. Essential for advanced singularity research and applications. ''' DisplayName: Containment Unit } SingularitySealingUnitItem: { Tooltip: ''' A specialized device used to seal and stabilize singularities. Used for singularity crafting. ''' DisplayName: Singularity Sealing Unit Item } EnergyCore: { Tooltip: ''' A core pulsating with concentrated energy. Used in high-tech crafting and energy applications. ''' DisplayName: Energy Core } SingularityAlloy: { Tooltip: A singularity formed into a stable, sturdy alloy. DisplayName: Singularity Alloy } AvaliFeather: { Tooltip: A feather from an Avali. DisplayName: Avali Feather } NeptuneTrophyItem: { Tooltip: ''' Surprisingly large for a trophy. Especially from an otter. ''' DisplayName: Neptune Trophy Item } } NPCs: { Lexy.DisplayName: Lexy LexyNPC: { DisplayName: Lexy TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } Clara.DisplayName: Clara Lyyka.DisplayName: Lyyka LyykaNPC: { DisplayName: Lyyka TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } Terra.DisplayName: Terra Neptune.DisplayName: Neptune NeptuneNPC: { DisplayName: Neptune TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } Raccoon.DisplayName: Raccoon Niko.DisplayName: Niko NikoNPC: { DisplayName: Niko TownNPCMood: { Content: I am content. NoHome: I hate not having a home. FarFromHome: I am too far from home. LoveSpace: I love having so much space. DislikeCrowded: I dislike how crowded I am. HateCrowded: I hate how crowded I am. LikeNPC_Princess: I like {NPCName}. Princess_LovesNPC: I like {NPCName}. } } AvalianTrader: { DisplayName: Avalian Trader TownNPCMood: { Content: *chirps contentedly* Life here is good! NoHome: *distressed chirping* I need a proper nest to store my wares! FarFromHome: I've wandered too far from my shop... this feels wrong. LoveSpace: *happy chirps* So much room for my inventory! DislikeCrowded: *agitated chirping* Too many bodies, not enough space... HateCrowded: *stressed chirping* I can barely spread my wings in here! LikeNPC_Princess: I like {NPCName}. She appreciates quality craftsmanship! Princess_LovesNPC: I like {NPCName}. They remind me of traders back on Avalon. } } } Projectiles: { ShatteredPrismBeam.DisplayName: Shattered Prism Beam ShatteredPrismHoldout.DisplayName: Shattered Prism Holdout } Prefixes: { Healthy.DisplayName: Healthy SingularityPowered.DisplayName: Singularity Powered }