using Terraria; using Terraria.ID; using Terraria.ModLoader; using Microsoft.Xna.Framework; namespace ForgottenWawiTech.Content.NPCs.Enemies.AvalianInvasion { public class AvalianScout : ModNPC { public override void SetStaticDefaults() { Main.npcFrameCount[Type] = 6; // Animation frames NPCID.Sets.NPCBestiaryDrawModifiers value = new NPCID.Sets.NPCBestiaryDrawModifiers(0) { Velocity = 1f }; NPCID.Sets.NPCBestiaryDrawOffset.Add(Type, value); } public override void SetDefaults() { NPC.width = 32; NPC.height = 40; NPC.damage = 45; NPC.defense = 15; NPC.lifeMax = 250; NPC.HitSound = SoundID.NPCHit1; NPC.DeathSound = SoundID.NPCDeath6; NPC.value = Item.buyPrice(0, 0, 5, 0); NPC.knockBackResist = 0.5f; NPC.aiStyle = NPCAIStyleID.Fighter; // Basic fighter AI } public override void AI() { // Add subtle hover/flight behavior if (NPC.velocity.Y > -2f && NPC.velocity.Y < 2f) { NPC.velocity.Y += Main.rand.NextFloat(-0.1f, 0.1f); } } public override void HitEffect(NPC.HitInfo hit) { // Feather particles on hit if (NPC.life <= 0) { for (int i = 0; i < 10; i++) { Dust.NewDust(NPC.position, NPC.width, NPC.height, DustID.Feather, Main.rand.NextFloat(-2f, 2f), Main.rand.NextFloat(-2f, 2f)); } } } public override float SpawnChance(NPCSpawnInfo spawnInfo) { // Only spawn during Avalian Invasion event return 0f; // Controlled by invasion system } } }