using Terraria; using Terraria.ID; using Terraria.ModLoader; using ForgottenWawiTech.Content.Items.Materials; using ForgottenWawiTech.Content.Rarities; namespace ForgottenWawiTech.Content.Items.Armor.ProtogenOperativeSet { [AutoloadEquip(EquipType.Head)] public class ProtogenOperativeHood : ModItem { public override void SetDefaults() { Item.width = 18; Item.height = 18; Item.value = Item.sellPrice(gold: 6); Item.rare = ModContent.RarityType(); Item.defense = 14; } public override void UpdateEquip(Player player) { player.GetDamage(DamageClass.Magic) += 0.22f; player.statManaMax2 += 100; player.manaCost -= 0.15f; player.GetCritChance(DamageClass.Magic) += 8; } public override bool IsArmorSet(Item head, Item body, Item legs) { return body.type == ModContent.ItemType() && legs.type == ModContent.ItemType(); } public override void UpdateArmorSet(Player player) { player.setBonus = "Taking damage releases seeking nanites\nNanites heal you for 50% of damage dealt\n+18% magic damage and -18% mana cost"; player.GetDamage(DamageClass.Magic) += 0.18f; player.manaCost -= 0.18f; // TODO: Implement nanite swarm healing system } public override void AddRecipes() { CreateRecipe() .AddIngredient(ModContent.ItemType(), 12) .AddIngredient(ModContent.ItemType(), 1) .AddIngredient(ItemID.ChlorophyteBar, 8) .AddIngredient(ItemID.Wire, 10) .AddTile(TileID.MythrilAnvil) .Register(); } } }