Files

67 lines
2.6 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Rarities;
namespace ForgottenWawiTech.Content.Items.Weapons.Meme
{
public class RaccoonPunisher: ModItem
{
public override void SetDefaults()
{
Item.damage = 1;
Item.DamageType = DamageClass.Magic;
Item.width = 40;
Item.height = 40;
Item.useTime = 100;
Item.useAnimation = 100;
Item.useStyle = ItemUseStyleID.Shoot;
Item.knockBack = 6;
Item.value = Item.buyPrice(gold: 20);
Item.rare = ModContent.RarityType<FWTDeveloperItem>();
Item.UseSound = SoundID.Dig;
Item.autoReuse = true;
Item.noMelee = true;
Item.shoot = ProjectileID.PurificationPowder;
Item.shootSpeed = 50f;
Item.useAmmo = AmmoID.None;
}
public override bool Shoot(Player player, Terraria.DataStructures.EntitySource_ItemUse_WithAmmo source, Vector2 position, Vector2 velocity, int type, int damage, float knockBack)
{
// Kill the first player with a name containing "Neptune" or "Otter" (case insensitive) in multiplayer
if (Main.netMode == NetmodeID.MultiplayerClient)
{
for (int i = 0; i < Main.maxPlayers; i++)
{
Player targetPlayer = Main.player[i];
if (targetPlayer.active && (targetPlayer.name.ToLower().Contains("neptune") || targetPlayer.name.ToLower().Contains("otter")))
{
targetPlayer.KillMe(Terraria.DataStructures.PlayerDeathReason.ByCustomReason($"{targetPlayer.name} was vaporized!"), 99999, 0);
break; // Only kill one player per shot
}
}
}
// If no such player was found, suicide.
player.KillMe(Terraria.DataStructures.PlayerDeathReason.ByCustomReason($"{player.name} was consumed by power!"), 99999, 0);
return false; // return false to prevent tModLoader from shooting the default projectile
}
public override Vector2? HoldoutOffset() {
return new Vector2(2f, -2f);
}
public override void ModifyShootStats(Player player, ref Vector2 position, ref Vector2 velocity, ref int type, ref int damage, ref float knockback) {
Vector2 muzzleOffset = Vector2.Normalize(velocity) * 25f;
if (Collision.CanHit(position, 0, 0, position + muzzleOffset, 0, 0)) {
position += muzzleOffset;
}
}
}
}