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/*
TODO: Implement boss.
This is intended to be the final boss of the mod.
The boss should drop Unstable Matter, a key material for endgame crafting.
IDEA: The Corrupted Swarm is a massive rapidly-changing entity composed of nanobots and corrupted technology. Each phase mimics another boss from the progression of the game, but with a twisted, corrupted theme.
Currnent ideas for phases:
1. Corrupted Eye of Cthulhu: A giant eye with corrupted tech parts, shoots lasers and spawns corrupted minions.
2. Corrupted Skeletron: A skeletal figure with mechanical limbs, uses corrupted magic attacks and summons corrupted hands.
3. Corrupted Wall of Flesh: A massive wall-like entity with corrupted features, uses area attacks and spawns corrupted minions.
4. Corrupted Mechanical Bosses: A fusion of the three mechanical bosses, using a combination of their attacks with a corrupted twist.
5. Corrupted Lunar Events: A mixture of Moon Lord, Cultists and the pillars, with attacks based on all of them but corrupted and more chaotic.
(Future forms only intend to be used with Calamity installed)
6. Corrupted Providence: A corrupted version of Providence, with attacks based on her original moveset but with a corrupted theme.
7. Corrupted Yharon: A corrupted version of Yharon, with attacks based on his original moveset but with a corrupted theme.
8. Corrupted Supreme Calamitas: A corrupted version of Supreme Calamitas, with attacks based on her original moveset but with a corrupted theme.
8.5. (IF ENABLED IN CONFIG (TODO)) Corrupted Developers: A combination of all Developer Bosses, splitting into four and mimicking each of their movesets.
9. Final Form - The Corrupted Singularity: A final form that combines elements from all previous forms, with absolute chaos and destruction all around. Intended to overwhelm the player with a barrage of attacks and effects.
This is a massive undertaking and will require significant time and effort to implement properly. Intentions are to have this be the final implementation of the mod, wrapping up all themes and mechanics introduced throughout.
Summon Item: Content/Items/SummonItems/CorruptedBeacon.cs
*/