Files
ForgottenWawiTech/Content/Projectiles/Transcendent/TranscendentAscendantDrone.cs
T

131 lines
4.4 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
using ForgottenWawiTech.Content.Players;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentAscendantDrone : ModProjectile
{
private const float OrbitRadius = 136f;
private const float OrbitSpeed = 0.055f;
private const int FireCooldown = 18;
private const float TargetRange = 1100f;
private const float BoltSpeed = 19f;
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionSacrificable[Type] = false;
ProjectileID.Sets.MinionTargettingFeature[Type] = true;
//ProjectileID.Sets.Minion[Type] = true;
}
public override void SetDefaults()
{
Projectile.width = 28;
Projectile.height = 28;
Projectile.friendly = false;
Projectile.minion = true;
Projectile.penetrate = -1;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.netImportant = true;
Projectile.timeLeft = 2;
Projectile.minionSlots = 0f;
}
public override void AI()
{
Player owner = Main.player[Projectile.owner];
TranscendentPlayer modPlayer = owner.GetModPlayer<TranscendentPlayer>();
if (!owner.active || owner.dead || !modPlayer.HasTranscendentSet)
{
Projectile.Kill();
return;
}
Projectile.timeLeft = 2;
float index = Projectile.ai[0];
float total = Projectile.ai[1];
if (total <= 0f)
{
total = 4f;
}
float rotation = ((float)Main.GameUpdateCount * OrbitSpeed) + index * MathHelper.TwoPi / total;
Vector2 offset = rotation.ToRotationVector2() * OrbitRadius;
Projectile.Center = owner.Center + offset;
Projectile.velocity = owner.velocity;
Projectile.rotation = (owner.Center - Projectile.Center).ToRotation() + MathHelper.PiOver2;
Lighting.AddLight(Projectile.Center, 0.45f, 0.6f, 1.05f);
if (Projectile.owner == Main.myPlayer)
{
Projectile.localAI[0]++;
if (Projectile.localAI[0] >= FireCooldown)
{
Projectile.localAI[0] = 0f;
NPC target = AcquireTarget(owner, Projectile.Center, TargetRange);
if (target != null)
{
FireBolt(owner, target);
}
}
}
}
private void FireBolt(Player owner, NPC target)
{
Vector2 velocity = (target.Center - Projectile.Center).SafeNormalize(Vector2.UnitY) * BoltSpeed;
int damage = TranscendentPlayer.GetAscendantDroneDamage(owner);
var source = Projectile.GetSource_FromThis();
Projectile.NewProjectile(
source,
Projectile.Center,
velocity,
ModContent.ProjectileType<TranscendentAscendantBolt>(),
damage,
4f,
owner.whoAmI);
SoundEngine.PlaySound(SoundID.Item33 with { Volume = 0.6f, Pitch = 0.2f }, Projectile.Center);
Projectile.netUpdate = true;
}
private static NPC AcquireTarget(Player owner, Vector2 center, float range)
{
if (owner.HasMinionAttackTargetNPC)
{
NPC forced = Main.npc[owner.MinionAttackTargetNPC];
if (forced.CanBeChasedBy())
{
return forced;
}
}
NPC closest = null;
float sqrRange = range * range;
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC npc = Main.npc[i];
if (!npc.active || npc.friendly || npc.dontTakeDamage || npc.life <= 0)
{
continue;
}
float dist = Vector2.DistanceSquared(npc.Center, center);
if (dist <= sqrRange && Collision.CanHitLine(center, 0, 0, npc.Center, 0, 0))
{
sqrRange = dist;
closest = npc;
}
}
return closest;
}
}
}