Files
ForgottenWawiTech/Content/Projectiles/Protogen/ProtogenOperativeNanite.cs
T

118 lines
3.8 KiB
C#

using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Protogen
{
public class ProtogenOperativeNanite : ModProjectile
{
private const float DetectionRange = 640f;
private const float HomingStrength = 0.14f;
private const float DesiredSpeed = 14f;
public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
public override void SetStaticDefaults()
{
ProjectileID.Sets.MinionShot[Type] = true;
ProjectileID.Sets.MinionSacrificable[Type] = false;
}
public override void SetDefaults()
{
Projectile.width = 14;
Projectile.height = 14;
Projectile.friendly = true;
Projectile.penetrate = 1;
Projectile.timeLeft = 360;
Projectile.tileCollide = false;
Projectile.ignoreWater = true;
Projectile.DamageType = DamageClass.Generic;
Projectile.usesLocalNPCImmunity = true;
Projectile.localNPCHitCooldown = 20;
Projectile.extraUpdates = 1;
}
public override void AI()
{
Player owner = Main.player[Projectile.owner];
if (!owner.active || owner.dead)
{
Projectile.Kill();
return;
}
Projectile.rotation += 0.2f * Projectile.direction;
Lighting.AddLight(Projectile.Center, 0.25f, 0.55f, 0.75f);
NPC target = AcquireTarget(owner, Projectile.Center, DetectionRange);
if (target != null)
{
Vector2 desiredVelocity = (target.Center - Projectile.Center).SafeNormalize(Vector2.Zero) * DesiredSpeed;
Projectile.velocity = Vector2.Lerp(Projectile.velocity, desiredVelocity, HomingStrength);
}
else
{
Projectile.velocity *= 0.98f;
}
if (Main.rand.NextBool(4))
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.Electric, 0f, 0f, 100, default, 1.1f);
dust.noGravity = true;
}
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
if (Main.myPlayer != Projectile.owner)
{
return;
}
Player owner = Main.player[Projectile.owner];
int healAmount = (int)(damageDone * 0.5f);
if (healAmount <= 0)
{
return;
}
owner.statLife = Utils.Clamp(owner.statLife + healAmount, 0, owner.statLifeMax2);
owner.HealEffect(healAmount);
}
private static NPC AcquireTarget(Player owner, Vector2 center, float range)
{
if (owner.HasMinionAttackTargetNPC)
{
NPC target = Main.npc[owner.MinionAttackTargetNPC];
if (target.CanBeChasedBy())
{
return target;
}
}
NPC closest = null;
float squaredRange = range * range;
for (int i = 0; i < Main.maxNPCs; i++)
{
NPC npc = Main.npc[i];
if (!npc.active || npc.friendly || npc.dontTakeDamage || npc.life <= 0)
{
continue;
}
float distance = Vector2.DistanceSquared(npc.Center, center);
if (distance <= squaredRange && Collision.CanHitLine(center, 0, 0, npc.Center, 0, 0))
{
squaredRange = distance;
closest = npc;
}
}
return closest;
}
}
}