Files
ForgottenWawiTech/Content/Projectiles/Transcendent/TranscendentNova.cs
T

94 lines
3.4 KiB
C#

using Microsoft.Xna.Framework;
using System;
using Terraria;
using Terraria.Audio;
using Terraria.ID;
using Terraria.ModLoader;
namespace ForgottenWawiTech.Content.Projectiles.Transcendent
{
public class TranscendentNova : ModProjectile
{
public override void SetStaticDefaults()
{
ProjectileID.Sets.TrailCacheLength[Type] = 10;
ProjectileID.Sets.TrailingMode[Type] = 2;
}
public override void SetDefaults()
{
Projectile.width = 28;
Projectile.height = 28;
Projectile.friendly = true;
Projectile.hostile = false;
Projectile.penetrate = -1;
Projectile.timeLeft = 120;
Projectile.tileCollide = false;
Projectile.DamageType = DamageClass.Magic;
Projectile.ignoreWater = true;
}
public override void AI()
{
Projectile.rotation += 0.08f;
Projectile.velocity *= 0.97f;
Lighting.AddLight(Projectile.Center, 0.55f, 0.35f, 0.75f);
if (Projectile.localAI[0]++ > 20f && Main.rand.NextBool(3))
{
Dust dust = Dust.NewDustDirect(Projectile.position, Projectile.width, Projectile.height, DustID.GemAmethyst, Projectile.velocity.X * 0.2f, Projectile.velocity.Y * 0.2f, 150, default, 1.3f);
dust.noGravity = true;
dust.velocity += Projectile.velocity * 0.1f;
}
if (Projectile.localAI[1]++ >= 8f)
{
Projectile.localAI[1] = 0f;
int healAmount = 1;
Player owner = Main.player[Projectile.owner];
if (owner.active && !owner.dead && owner.Distance(Projectile.Center) < 400f)
{
owner.statLife = Math.Min(owner.statLife + healAmount, owner.statLifeMax2);
owner.HealEffect(healAmount);
}
}
}
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.Daybreak, 300);
target.AddBuff(ModContent.BuffType<Content.Buffs.Debuffs.TypeNull>(), 300);
}
[Obsolete]
public override void Kill(int timeLeft)
{
SoundEngine.PlaySound(SoundID.Item74, Projectile.Center);
for (int i = 0; i < 24; i++)
{
Vector2 dustVelocity = Vector2.UnitX.RotatedByRandom(MathHelper.TwoPi) * Main.rand.NextFloat(6f, 12f);
Dust dust = Dust.NewDustDirect(Projectile.Center, 0, 0, DustID.GemAmethyst, dustVelocity.X, dustVelocity.Y, 120, default, 1.6f);
dust.noGravity = true;
}
if (Projectile.owner == Main.myPlayer)
{
int shardCount = 6;
for (int i = 0; i < shardCount; i++)
{
Vector2 velocity = Vector2.UnitX.RotatedByRandom(MathHelper.TwoPi) * Main.rand.NextFloat(7f, 12f);
Projectile.NewProjectile(
Projectile.GetSource_FromThis(),
Projectile.Center,
velocity,
ModContent.ProjectileType<TranscendentBladeShard>(),
(int)(Projectile.damage * 0.85f),
Projectile.knockBack,
Projectile.owner);
}
}
}
}
}