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ForgottenWawiTech/Localization/en-US_Mods.ForgottenWawiTech.hjson
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# This file will automatically update with entries for new content after a build and reload.
Items: {
Nyanageddon: {
Tooltip:
'''
Mob the rainbow, taste the rainbow.
Ethically questionable.
'''
DisplayName: Nyanageddon
}
RaccoonPunisher: {
Tooltip: I've been a baaaaad raccoon.
DisplayName: Raccoon Punisher
}
TrueNyanageddon: {
Tooltip:
'''
The ultimate evolution of the Meowmere.
Mob the rainbow, taste the rainbow, transcend the rainbow.
Ethically questionable.
'''
DisplayName: True Nyanageddon
}
NikoSummon: {
Tooltip:
'''
Summons Niko.
Not consumable.
'Until my final breath I will grind you to dust until your dust begs for death, you meainingless FUCK!'
'''
DisplayName: Bird Thing
}
NeptuneSummon: {
Tooltip:
'''
Summons Neptune.
Not consumable
'The waves are restless...'
'''
DisplayName: Megaladon
}
LyykaSummon: {
Tooltip:
'''
Summons Lyyka.
Not consumable
'A strum, a heartbeat, a whisper.'
'''
DisplayName: SLW STRIX
}
LexySummon: {
DisplayName: Expensive-looking RAM Stick
Tooltip:
'''
Summons Lexy.
Not consumable
Not edible.... I think.
'''
}
RGBass: {
DisplayName: RG-Bass
Tooltip: A gamer fish. It radiates with caffeine.
}
HighTechMarvelItem: {
DisplayName: High Tech Marvel
Tooltip: A high-tech crafting station.
}
TomeOfUnyielding: {
DisplayName: Singularity-Infused Tome Of Unyielding
Tooltip:
'''
A tome radiating with the power of the void.
You probably shouldn't hold it so close.
'''
}
ShatteredPrism: {
DisplayName: Shattered Prism
Tooltip:
'''
A Last Prism exposed to the power of several singularities.
The chaos within seems desperate to be released.
'''
}
DevInfiniteMana: {
DisplayName: Infinite Mana
Tooltip:
'''
You shouldn't have this.
+1000 max mana.
Prevents mana from being drained.
'''
}
SoulOfAvalon: {
DisplayName: Soul Of Avalon
Tooltip: ""
}
RGBAlloy: {
DisplayName: RGB Alloy
Tooltip:
'''
A high-tech alloy used in advanced crafting.
Shimmers with red, green, and blue hues.
'''
}
VisorShard: {
DisplayName: Visor Shard
Tooltip:
'''
A fragment of a high-tech visor.
Emits a faint glow.
'''
}
MiniSingularity: {
Tooltip:
'''
A small, contained singularity.
Handle with care.
'''
DisplayName: Mini Singularity
}
ControlledSingularity: {
Tooltip:
'''
A stabilized captive singularity for advanced applications.
Extremely volatile if mishandled.
'''
DisplayName: Controlled Singularity
}
SingularityChestplate: {
DisplayName: Singularity Chestplate
Tooltip:
'''
+50% damage
+40 max mana
+10% damage reduction
-50% mana cost
+1000 max life
+20 max minions
'You feel a strange power coursing through your veins.'
'''
}
SingularityHelmet: {
DisplayName: Singularity Helmet
Tooltip:
'''
+50% damage
+100% critical strike chance
+10% damage reduction
+500 max life
'Your mind feels sharper, as if touched by the void itself.'
'''
}
SingularityLeggings: {
DisplayName: Singularity Leggings
Tooltip:
'''
+500% movement speed
+50% damage
+10% damage reduction
+500 max life
Allows infinite flight.
'You feel lighter on your feet, as if gravity itself has less hold on you.'
'''
}
SingularityAxe: {
DisplayName: Singularity Axe
Tooltip: ""
}
SingularityHammer: {
DisplayName: Singularity Hammer
Tooltip: ""
}
SingularityPickaxe: {
DisplayName: Singularity Pickaxe
Tooltip: ""
}
SingularityMultitool: {
Tooltip: ""
DisplayName: Singularity Multitool
}
ContainmentUnit: {
Tooltip: ""
DisplayName: Containment Unit
}
SingularitySealingUnitItem: {
Tooltip: ""
DisplayName: Singularity Sealing Unit Item
}
EnergyCore: {
Tooltip: ""
DisplayName: Energy Core
}
SingularityAlloy: {
Tooltip: ""
DisplayName: Singularity Alloy
}
}
NPCs: {
Lexy.DisplayName: Lexy
LexyNPC: {
DisplayName: Lexy
TownNPCMood: {
Content: I am content.
NoHome: I hate not having a home.
FarFromHome: I am too far from home.
LoveSpace: I love having so much space.
DislikeCrowded: I dislike how crowded I am.
HateCrowded: I hate how crowded I am.
LikeNPC_Princess: I like {NPCName}.
Princess_LovesNPC: I like {NPCName}.
}
}
Clara.DisplayName: Clara
Lyyka.DisplayName: Lyyka
LyykaNPC: {
DisplayName: Lyyka
TownNPCMood: {
Content: I am content.
NoHome: I hate not having a home.
FarFromHome: I am too far from home.
LoveSpace: I love having so much space.
DislikeCrowded: I dislike how crowded I am.
HateCrowded: I hate how crowded I am.
LikeNPC_Princess: I like {NPCName}.
Princess_LovesNPC: I like {NPCName}.
}
}
Terra.DisplayName: Terra
Neptune.DisplayName: Neptune
NeptuneNPC: {
DisplayName: Neptune
TownNPCMood: {
Content: I am content.
NoHome: I hate not having a home.
FarFromHome: I am too far from home.
LoveSpace: I love having so much space.
DislikeCrowded: I dislike how crowded I am.
HateCrowded: I hate how crowded I am.
LikeNPC_Princess: I like {NPCName}.
Princess_LovesNPC: I like {NPCName}.
}
}
Raccoon.DisplayName: Raccoon
Niko.DisplayName: Niko
NikoNPC: {
DisplayName: Niko
TownNPCMood: {
Content: I am content.
NoHome: I hate not having a home.
FarFromHome: I am too far from home.
LoveSpace: I love having so much space.
DislikeCrowded: I dislike how crowded I am.
HateCrowded: I hate how crowded I am.
LikeNPC_Princess: I like {NPCName}.
Princess_LovesNPC: I like {NPCName}.
}
}
AvalianTrader: {
DisplayName: Avalian Trader
TownNPCMood: {
Content: I am content.
NoHome: I hate not having a home.
FarFromHome: I am too far from home.
LoveSpace: I love having so much space.
DislikeCrowded: I dislike how crowded I am.
HateCrowded: I hate how crowded I am.
LikeNPC_Princess: I like {NPCName}.
Princess_LovesNPC: I like {NPCName}.
}
}
}
Projectiles: {
ShatteredPrismBeam.DisplayName: Shattered Prism Beam
ShatteredPrismHoldout.DisplayName: Shattered Prism Holdout
}
Prefixes: {
Healthy.DisplayName: Healthy
SingularityPowered.DisplayName: Singularity Powered
}