346 lines
7.1 KiB
Plaintext
346 lines
7.1 KiB
Plaintext
# This file will automatically update with entries for new content after a build and reload.
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Items: {
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Nyanageddon: {
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Tooltip:
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'''
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Mob the rainbow, taste the rainbow.
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Ethically questionable.
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'''
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DisplayName: Nyanageddon
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}
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RaccoonPunisher: {
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Tooltip: I've been a baaaaad raccoon.
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DisplayName: Raccoon Punisher
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}
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TrueNyanageddon: {
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Tooltip:
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'''
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The ultimate evolution of the Meowmere.
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Mob the rainbow, taste the rainbow, transcend the rainbow.
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Ethically questionable.
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'''
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DisplayName: True Nyanageddon
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}
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NikoSummon: {
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Tooltip:
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'''
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Summons Niko.
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Not consumable.
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'Until my final breath I will grind you to dust until your dust begs for death, you meainingless FUCK!'
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'''
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DisplayName: Bird Thing
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}
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NeptuneSummon: {
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Tooltip:
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'''
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Summons Neptune.
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Not consumable
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'The waves are restless...'
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'''
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DisplayName: Megaladon
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}
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LyykaSummon: {
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Tooltip:
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'''
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Summons Lyyka.
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Not consumable
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'A strum, a heartbeat, a whisper.'
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'''
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DisplayName: SLW STRIX
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}
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LexySummon: {
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DisplayName: Expensive-looking RAM Stick
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Tooltip:
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'''
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Summons Lexy.
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Not consumable
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Not edible.... I think.
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'''
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}
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RGBass: {
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DisplayName: RG-Bass
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Tooltip: A gamer fish. It radiates with caffeine.
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}
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HighTechMarvelItem: {
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DisplayName: High Tech Marvel
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Tooltip: A high-tech crafting station.
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}
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TomeOfUnyielding: {
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DisplayName: Singularity-Infused Tome Of Unyielding
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Tooltip:
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'''
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A tome radiating with the power of the void.
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You probably shouldn't hold it so close.
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'''
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}
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ShatteredPrism: {
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DisplayName: Shattered Prism
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Tooltip:
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'''
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A Last Prism exposed to the power of several singularities.
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The chaos within seems desperate to be released.
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'''
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}
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DevInfiniteMana: {
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DisplayName: Infinite Mana
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Tooltip:
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'''
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You shouldn't have this.
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+1000 max mana.
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Prevents mana from being drained.
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'''
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}
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SoulOfAvalon: {
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DisplayName: Soul Of Avalon
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Tooltip: ""
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}
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RGBAlloy: {
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DisplayName: RGB Alloy
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Tooltip:
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'''
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A high-tech alloy used in advanced crafting.
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Shimmers with red, green, and blue hues.
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'''
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}
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VisorShard: {
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DisplayName: Visor Shard
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Tooltip:
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'''
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A fragment of a broken Nanite Visor.
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Still hums with residual energy.
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'''
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}
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MiniSingularity: {
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Tooltip:
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'''
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A small, contained singularity.
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Handle with care.
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'''
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DisplayName: Mini Singularity
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}
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ControlledSingularity: {
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Tooltip:
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'''
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A stabilized captive singularity for advanced applications.
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Extremely volatile if mishandled.
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'''
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DisplayName: Controlled Singularity
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}
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SingularityChestplate: {
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DisplayName: Singularity Chestplate
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Tooltip:
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'''
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+50% damage
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+40 max mana
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+10% damage reduction
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-50% mana cost
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+1000 max life
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+20 max minions
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'You feel a strange power coursing through your veins.'
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'''
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}
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SingularityHelmet: {
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DisplayName: Singularity Helmet
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Tooltip:
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'''
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+50% damage
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+100% critical strike chance
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+10% damage reduction
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+500 max life
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'Your mind feels sharper, as if touched by the void itself.'
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'''
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}
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SingularityLeggings: {
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DisplayName: Singularity Leggings
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Tooltip:
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'''
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+500% movement speed
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+50% damage
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+10% damage reduction
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+500 max life
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Allows infinite flight.
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'You feel lighter on your feet, as if gravity itself has less hold on you.'
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'''
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}
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SingularityHammer: {
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DisplayName: Singularity Hammer
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Tooltip: ""
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}
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SingularityMultitool: {
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Tooltip: ""
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DisplayName: Singularity Multitool
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}
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ContainmentUnit: {
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Tooltip:
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'''
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A high-tech containment unit for stabilizing singularities.
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Essential for advanced singularity research and applications.
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'''
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DisplayName: Containment Unit
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}
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SingularitySealingUnitItem: {
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Tooltip:
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'''
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A specialized device used to seal and stabilize singularities.
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Used for singularity crafting.
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'''
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DisplayName: Singularity Sealing Unit Item
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}
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EnergyCore: {
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Tooltip:
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'''
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A core pulsating with concentrated energy.
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Used in high-tech crafting and energy applications.
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'''
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DisplayName: Energy Core
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}
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SingularityAlloy: {
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Tooltip: A singularity formed into a stable, sturdy alloy.
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DisplayName: Singularity Alloy
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}
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AvaliFeather: {
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Tooltip: A feather from an Avali.
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DisplayName: Avali Feather
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}
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NeptuneTrophyItem: {
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Tooltip: Surprisingly large for a trophy. Especially from an otter.
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DisplayName: Neptune Trophy Item
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}
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BeamAttackWand: {
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Tooltip:
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'''
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A wand that fires several balls of energy in quick succession.
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You'll get em next time! Beam attack!
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'''
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DisplayName: Beam Staff
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}
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}
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NPCs: {
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Lexy.DisplayName: Lexy
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LexyNPC: {
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DisplayName: Lexy
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TownNPCMood: {
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Content: I am content.
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NoHome: I hate not having a home.
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FarFromHome: I am too far from home.
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LoveSpace: I love having so much space.
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DislikeCrowded: I dislike how crowded I am.
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HateCrowded: I hate how crowded I am.
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LikeNPC_Princess: I like {NPCName}.
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Princess_LovesNPC: I like {NPCName}.
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}
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}
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Clara.DisplayName: Clara
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Lyyka.DisplayName: Lyyka
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LyykaNPC: {
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DisplayName: Lyyka
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TownNPCMood: {
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Content: I am content.
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NoHome: I hate not having a home.
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FarFromHome: I am too far from home.
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LoveSpace: I love having so much space.
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DislikeCrowded: I dislike how crowded I am.
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HateCrowded: I hate how crowded I am.
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LikeNPC_Princess: I like {NPCName}.
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Princess_LovesNPC: I like {NPCName}.
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}
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}
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Terra.DisplayName: Terra
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Neptune.DisplayName: Neptune
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NeptuneNPC: {
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DisplayName: Neptune
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TownNPCMood: {
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Content: I am content.
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NoHome: I hate not having a home.
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FarFromHome: I am too far from home.
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LoveSpace: I love having so much space.
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DislikeCrowded: I dislike how crowded I am.
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HateCrowded: I hate how crowded I am.
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LikeNPC_Princess: I like {NPCName}.
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Princess_LovesNPC: I like {NPCName}.
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}
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}
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Raccoon.DisplayName: Raccoon
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Niko.DisplayName: Niko
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NikoNPC: {
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DisplayName: Niko
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TownNPCMood: {
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Content: I am content.
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NoHome: I hate not having a home.
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FarFromHome: I am too far from home.
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LoveSpace: I love having so much space.
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DislikeCrowded: I dislike how crowded I am.
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HateCrowded: I hate how crowded I am.
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LikeNPC_Princess: I like {NPCName}.
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Princess_LovesNPC: I like {NPCName}.
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}
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}
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AvalianTrader: {
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DisplayName: Avalian Trader
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TownNPCMood: {
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Content: *chirps contentedly* Life here is good!
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NoHome: *distressed chirping* I need a proper nest to store my wares!
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FarFromHome: I've wandered too far from my shop... this feels wrong.
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LoveSpace: *happy chirps* So much room for my inventory!
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DislikeCrowded: *agitated chirping* Too many bodies, not enough space...
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HateCrowded: *stressed chirping* I can barely spread my wings in here!
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LikeNPC_Princess: I like {NPCName}. She appreciates quality craftsmanship!
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Princess_LovesNPC: I like {NPCName}. They remind me of traders back on Avalon.
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}
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}
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}
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Projectiles: {
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ShatteredPrismBeam.DisplayName: Shattered Prism Beam
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ShatteredPrismHoldout.DisplayName: Shattered Prism Holdout
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BeamAttackWandBeam.DisplayName: Beam Attack Wand Beam
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}
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Prefixes: {
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Healthy.DisplayName: Healthy
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SingularityPowered.DisplayName: Singularity Powered
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}
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