91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
using Microsoft.Xna.Framework;
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using System;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace ForgottenWawiTech.Content.Projectiles.Transcendent
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{
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public class TranscendentBladeShard : ModProjectile
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{
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public override void SetStaticDefaults()
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{
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ProjectileID.Sets.TrailCacheLength[Type] = 12;
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ProjectileID.Sets.TrailingMode[Type] = 2;
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}
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public override string Texture => "ForgottenWawiTech/Assets/PlaceholderProj";
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public override void SetDefaults()
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{
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Projectile.width = 18;
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Projectile.height = 18;
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Projectile.friendly = true;
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Projectile.hostile = false;
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Projectile.penetrate = 4;
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Projectile.timeLeft = 180;
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Projectile.alpha = 40;
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Projectile.tileCollide = false;
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Projectile.extraUpdates = 1;
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Projectile.DamageType = DamageClass.Melee;
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Projectile.ignoreWater = true;
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}
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public override void AI()
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{
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Projectile.rotation += 0.4f * Projectile.direction;
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Lighting.AddLight(Projectile.Center, 0.35f, 0.25f, 0.55f);
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if (Projectile.localAI[0] == 0f)
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{
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Projectile.localAI[0] = 1f;
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Projectile.velocity *= 1.1f;
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}
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NPC target = FindTarget(720f);
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if (target != null)
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{
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float homingStrength = 0.18f;
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float desiredSpeed = 20f;
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Vector2 desiredVelocity = Projectile.DirectionTo(target.Center) * desiredSpeed;
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Projectile.velocity = Vector2.Lerp(Projectile.velocity, desiredVelocity, homingStrength);
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}
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if (Main.rand.NextBool(3))
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{
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int dustIndex = Dust.NewDust(Projectile.position, Projectile.width, Projectile.height, DustID.RainbowTorch, 0f, 0f, 150, default, 1.2f);
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Dust dust = Main.dust[dustIndex];
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dust.noGravity = true;
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dust.velocity = Projectile.velocity * 0.3f;
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}
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}
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private NPC FindTarget(float maxDetectDistance)
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{
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NPC selected = null;
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float sqr = maxDetectDistance * maxDetectDistance;
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for (int i = 0; i < Main.maxNPCs; i++)
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{
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NPC npc = Main.npc[i];
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if (npc.CanBeChasedBy())
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{
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float dist = Vector2.DistanceSquared(npc.Center, Projectile.Center);
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if (dist < sqr)
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{
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sqr = dist;
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selected = npc;
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}
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}
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}
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return selected;
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}
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public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
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{
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target.AddBuff(BuffID.Daybreak, 300);
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target.AddBuff(ModContent.BuffType<Content.Buffs.Debuffs.TypeNull>(), 300);
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}
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}
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}
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