Files
ForgottenWawiTech/ROADMAP.md
T
2025-12-21 21:58:38 +00:00

3.2 KiB
Raw Blame History

Forgotten Wawi Tech Roadmap · Year b.2026

Vision Overview

  • Extend the mod’s progression through a full pre-hardmode experience, bridge the gap between the post-Supreme Calamitus world and the late-game lore, and deliver a cohesive tone of cosmic survival.

Pillar 1 – Pre-Hardmode Expansion

  • Armor/Weapon/Tool Sets: Design two thematic pre-hardmode equipment families (e.g., “Abyssal Salvage” and “Luminary Vanguard”) that introduce progressive set bonuses, a new tool tier, and synergy with incoming bosses.
  • Bosses: Implement two new bosses tuned for the extended early game, each unlocking new crafting materials for the above gear and paving the way toward the invasion events. (No AI work yet, just concept and basic stats)
  • Pets/Equippables: Add stage-appropriate pets or cosmetic slots tied to exploration milestones (e.g., after defeating the second boss or clearing a unique biome).
  • Music: N/A - we will focus on music in later pillars (composers can start working on themes, but no deliverables yet)
  • Lore: Draft initial lore entries that set the stage for the mid-game invasions, hinting at the larger cosmic threat looming.

Pillar 2 – Mid-Game Bridge

  • Invasion Events: Create two new invasion-style encounters before Boss Rush that tie into the ongoing tension—one focused on scavengers seeking the singularity, another on probing void energies (Avali / Protogen)
  • Boss AI: Begin work on the new bosses' AI patterns/attacks/etc, ensuring they provide a challenging yet fair experience.
  • Pets/Equippables: Introduce mid-tier vanity/pets tied to the invasions’ completion or specific achievements.
  • Music: Get rough song themes down, focusing on atmosphere and themeing for each respective battle.
  • Lore: Expand the document with the events leading from invasions toward the Supreme Calamitus confrontation.

Pillar 3 – Post-Supreme Calamitus and Beyond

  • Endgame Armor/Weapon Sets: Finalize the high-tier gear that complements the lore’s cosmic stakes and leverages materials unlocked from the Supreme Calamitus phase.
  • Boss & Event Closure: Ensure all new bosses/events are fully integrated, polished, and narratively satisfying.
  • Boss AI: Finalize all AI work for new bosses, ensuring unique mechanics that reflect their lore and thematic significance.
  • Pets/Equippables: Furnish the highest tiers with unique companions or gizmos that echo the singularity theme.
  • Music: Complete and finalize all new tracks before the mod’s full release.
  • Lore: Complete the lore dossier—tie up loose threads, finalize the narrative, include in-game codex entries.
  • Ideas: At this point, all ideas should be locked in and development should focus on polishing and finalizing content.

Support Plans

  • Commission outside artists/musicians as needed to help relieve workload on team members (plus - might be fun to have fresh perspectives)
  • Time quotas are flexible; focus on quality over strict deadlines (but aim to hit at least half of the milestones on time)

Milestones

  1. Pre-hardmode bosses and gear prototypes (Q1 2026)
  2. Invasion systems + intermediate cosmetics (Q2 2026)
  3. Post-Supreme content polish and lore finale (Q3–Q4 2026)